onpix / NePLinks
[CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields
☆35Updated last month
Alternatives and similar repositories for NeP
Users that are interested in NeP are comparing it to the libraries listed below
Sorting:
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆82Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆81Updated 2 years ago
- A collection of unusual mesh processing algorithms.☆41Updated 7 months ago
- ☆49Updated 9 months ago
- Repository for the Objects With Lighting Dataset☆58Updated 11 months ago
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆86Updated last year
- [Sigasia 2023 TOG]Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering☆56Updated last year
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆47Updated last year
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆44Updated last year
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆41Updated 4 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆176Updated 10 months ago
- [ICCV 2025] LightSwitch: Multi-view Relighting with Material-guided Diffusion☆60Updated 5 months ago
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆83Updated 9 months ago
- [NeurIPS 2025 Official Codes] Nabla-R2D3: Effective and Efficient 3D Diffusion Alignment with 2D Rewards☆44Updated 4 months ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆58Updated 2 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆63Updated 2 years ago
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆75Updated 2 years ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆104Updated 10 months ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆189Updated 10 months ago
- Neural Radiance Feature Field☆20Updated 2 years ago
- ☆117Updated 2 years ago
- ☆53Updated last year
- Official Implementation of "Towards Realistic Example-based Modeling via 3D Gaussian Stitching"☆34Updated last year
- Official repo for "IDArb: Intrinsic Decomposition for arbitrary number of input views and illuminations"☆95Updated 7 months ago
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆94Updated 2 years ago
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆88Updated 6 months ago
- Mesh Silksong: Auto-Regressive Mesh Generation as Weaving Silk☆104Updated 6 months ago