The official implement of SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering.
☆39Feb 20, 2026Updated 3 months ago
Alternatives and similar repositories for SVG-IR
Users that are interested in SVG-IR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official Release of ICCV 2025 paper -- DiscretizedSDF☆106Aug 25, 2025Updated 8 months ago
- [CVPR 2025] TensoFlow: Tensorial Flow-based Sampler for Inverse Rendering☆15Sep 20, 2025Updated 8 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆125Mar 12, 2026Updated 2 months ago
- ☆15Jul 17, 2025Updated 10 months ago
- Materialist: Physically Based Editing Using Single-Image Inverse Rendering☆27Oct 24, 2025Updated 6 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Official Implementation of the ICCV 2025 Paper "GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Ren…☆71Nov 11, 2025Updated 6 months ago
- Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".☆41Jun 5, 2025Updated 11 months ago
- ☆109Aug 15, 2023Updated 2 years ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆45Feb 3, 2025Updated last year
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆159Jul 15, 2025Updated 10 months ago
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures☆20Jun 15, 2025Updated 11 months ago
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆100May 15, 2025Updated last year
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"☆48Dec 5, 2025Updated 5 months ago
- Powering 3DGS with Realistic Screen-Space Reflections☆15Apr 7, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- [ICLR 2025] Reflective Gaussian Splatting☆117Mar 18, 2025Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Nov 1, 2024Updated last year
- Project page for Neural Shell Texture Splatting (ICCV 2025)☆34Oct 14, 2025Updated 7 months ago
- ☆168Jan 31, 2026Updated 3 months ago
- Official Repository of the Stanford-ORB dataset☆95Dec 14, 2024Updated last year
- ☆28Apr 24, 2025Updated last year
- ☆434Jul 16, 2024Updated last year
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆89Jul 20, 2025Updated 10 months ago
- Official implementation and project page of the CVPR'24 paper "VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Li…☆14Aug 6, 2024Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆10Dec 13, 2024Updated last year
- This is a custom real-time path tracer based on DirectX12.☆11Aug 19, 2022Updated 3 years ago
- GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes☆49Dec 24, 2024Updated last year
- Official Implementation of UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3…☆30Jan 13, 2026Updated 4 months ago
- Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022☆181Sep 19, 2023Updated 2 years ago
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting☆100May 16, 2025Updated last year
- The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"☆27Jul 23, 2025Updated 9 months ago
- 3D Gaussian Splatting with Deferred Reflection☆183Jul 12, 2024Updated last year
- A fast Visual Hull implementation☆23Apr 10, 2026Updated last month
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆86Sep 28, 2024Updated last year
- NDE: Neural Directional Encoding☆26May 24, 2024Updated last year
- [NeurIPS 2025] Official implementation for Metropolis-Hastings Sampling for 3D Gaussian Reconstruction☆28Nov 27, 2025Updated 5 months ago
- ☆23Sep 8, 2025Updated 8 months ago
- 🎉 Official code release of "TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors"…☆121May 7, 2026Updated 2 weeks ago
- [CVPR25] SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs☆18Aug 27, 2025Updated 8 months ago
- Subsurface Scattering for Gaussian Splatting☆168Mar 10, 2026Updated 2 months ago