learner-shx / SVG-IRLinks
☆28Updated last month
Alternatives and similar repositories for SVG-IR
Users that are interested in SVG-IR are comparing it to the libraries listed below
Sorting:
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆54Updated last month
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 11 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆46Updated last year
- [ECCV'2024] Learning Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors☆30Updated 3 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆67Updated last month
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆63Updated 2 months ago
- [ICLR 2025] Reflective Gaussian Splatting☆85Updated 3 months ago
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆44Updated 10 months ago
- ☆49Updated 9 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆74Updated 2 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆116Updated last month
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆77Updated 9 months ago
- ☆35Updated 4 months ago
- We tackle the ill-posed inverse rendering problem with a NeRF model based on physical priors which jointly estimates scene materials, ill…☆28Updated 7 months ago
- [AAAI'25] Normal-NeRF: Ambiguity-Robust Normal Estimation for Highly Reflective Scenes☆14Updated 6 months ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆102Updated 11 months ago
- Official Pytorch implementation for SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction (CVPR2025)☆17Updated 2 months ago
- The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"☆16Updated 4 months ago
- [AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views☆74Updated 6 months ago
- RaNeuS☆76Updated 11 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆11Updated 11 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆71Updated 2 weeks ago
- Make 2DGS Great Again!☆54Updated 8 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆51Updated 3 months ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆84Updated 2 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 8 months ago
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22Updated last year
- ☆55Updated 5 months ago
- [NeurIPS 2024] This repository contains the official authors implementation associated with the paper "D-MiSo: Editing Dynamic 3D Scenes …☆25Updated 3 weeks ago