lzhnb / GS-IRView external linksLinks
☆413Jul 16, 2024Updated last year
Alternatives and similar repositories for GS-IR
Users that are interested in GS-IR are comparing it to the libraries listed below
Sorting:
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆390May 20, 2024Updated last year
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆639Aug 14, 2024Updated last year
- [CVPR 2023] TensoIR: Tensorial Inverse Rendering☆257May 20, 2025Updated 8 months ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆982Nov 15, 2024Updated last year
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆156Sep 24, 2024Updated last year
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆150Jul 15, 2025Updated 7 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆107Apr 8, 2025Updated 10 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆165Nov 19, 2024Updated last year
- My Modification to vanilla 3D Gaussians☆125Mar 26, 2024Updated last year
- [CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting☆1,406Dec 17, 2024Updated last year
- [SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields☆3,043Nov 24, 2025Updated 2 months ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆673Jun 17, 2025Updated 7 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Nov 1, 2024Updated last year
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆748Aug 2, 2025Updated 6 months ago
- [SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images☆595Oct 26, 2025Updated 3 months ago
- 3D Gaussian Splatting with Deferred Reflection☆179Jul 12, 2024Updated last year
- ☆107Aug 15, 2023Updated 2 years ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆648Dec 26, 2025Updated last month
- A Modular Framework for 3D Gaussian Splatting and Beyond☆1,709Nov 5, 2025Updated 3 months ago
- Subsurface Scattering for Gaussian Splatting☆162Jul 27, 2025Updated 6 months ago
- [TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction☆968Dec 25, 2024Updated last year
- Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022☆182Sep 19, 2023Updated 2 years ago
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆1,182Sep 26, 2024Updated last year
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆761Jul 5, 2025Updated 7 months ago
- Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".☆37Jun 5, 2025Updated 8 months ago
- [ICLR 2025] Reflective Gaussian Splatting☆114Mar 18, 2025Updated 10 months ago
- [CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Qu…☆3,195Sep 24, 2024Updated last year
- ☆166Jan 31, 2026Updated 2 weeks ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆58Dec 2, 2025Updated 2 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆172Nov 15, 2024Updated last year
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"☆1,195Jun 25, 2024Updated last year
- [TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians☆816Aug 19, 2025Updated 5 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆84Sep 20, 2024Updated last year
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆631Jun 27, 2025Updated 7 months ago
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆90Jul 20, 2025Updated 6 months ago
- A collection of papers on neural field-based inverse rendering.☆256Dec 23, 2024Updated last year
- Official Code Release for [SIGGRAPH 2023] Relighting Neural Radiance Fields with Shadow and Highlight Hints☆179Feb 28, 2025Updated 11 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆926Jan 31, 2026Updated 2 weeks ago
- 🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images☆1,198Aug 27, 2025Updated 5 months ago