ingra14m / RobIRLinks
[NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"
☆85Updated last year
Alternatives and similar repositories for RobIR
Users that are interested in RobIR are comparing it to the libraries listed below
Sorting:
- Implicit Differentiable Render with Neural Environment Lighting☆81Updated 2 years ago
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆35Updated last month
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆176Updated 10 months ago
- ☆49Updated 9 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆82Updated last year
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆86Updated last year
- [Sigasia 2023 TOG]Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering☆56Updated last year
- Repository for the Objects With Lighting Dataset☆58Updated 11 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆189Updated 10 months ago
- ☆53Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆103Updated 9 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 9 months ago
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆41Updated 4 months ago
- ☆117Updated 2 years ago
- [NeurIPS 2024] "DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation"☆119Updated 3 months ago
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆93Updated 2 years ago
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆75Updated 2 years ago
- ☆86Updated last year
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆81Updated 9 months ago
- ☆74Updated 2 years ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated last year
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆87Updated 6 months ago
- [SIGGRAPH Asia'22] Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing☆104Updated 2 years ago
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆43Updated 2 years ago
- Official repo for "IDArb: Intrinsic Decomposition for arbitrary number of input views and illuminations"☆94Updated 6 months ago
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated last year
- ☆37Updated last year
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆46Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆66Updated 5 months ago