ingra14m / RobIR
[NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"
☆80Updated 5 months ago
Alternatives and similar repositories for RobIR:
Users that are interested in RobIR are comparing it to the libraries listed below
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆71Updated 6 months ago
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆35Updated 5 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆65Updated 3 months ago
- [NeurIPS 2024] "DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation"☆93Updated last month
- ☆77Updated 4 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆59Updated last month
- Repository for the Objects With Lighting Dataset☆52Updated last month
- ☆46Updated 2 months ago
- ☆45Updated 6 months ago
- [Sigasia 2023 TOG]Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering☆56Updated 6 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆33Updated 8 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆169Updated 3 weeks ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆133Updated 4 months ago
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆131Updated 3 months ago
- Make 2DGS Great Again!☆48Updated 5 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆90Updated this week
- ☆18Updated 3 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆87Updated last week
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆82Updated 3 weeks ago
- Official repo for "IDArb: Intrinsic Decomposition for arbitrary number of input views and illuminations"☆53Updated 3 months ago
- ☆79Updated 10 months ago
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆75Updated last year
- [CVPR'2024 Highlight] Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle☆40Updated 3 weeks ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆39Updated last week
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆34Updated 2 months ago
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆40Updated 2 months ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆36Updated 10 months ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆86Updated 8 months ago