Yanbing-Han / 2D-Gaussian-Splatting-ReproduceLinks
an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".
☆22Updated last year
Alternatives and similar repositories for 2D-Gaussian-Splatting-Reproduce
Users that are interested in 2D-Gaussian-Splatting-Reproduce are comparing it to the libraries listed below
Sorting:
- ☆59Updated last month
- ☆67Updated 10 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆50Updated 7 months ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆94Updated 4 months ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆44Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆56Updated this week
- [ECCV2024] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling☆86Updated last year
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 5 months ago
- [CVPR 2025 Highlight] Official Code Release Volumetrically Consistent 3D Gaussian Rasterization☆71Updated 4 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆59Updated 5 months ago
- [CVPR 2024] Official repo for paper NeLF-Pro: Neural Light Field Probes☆83Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆106Updated last year
- RaNeuS☆78Updated last year
- [SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose☆109Updated 2 months ago
- Extensions for diff-gaussian-rasterization, with depth forward and backward pass, and 4th SH degree☆28Updated last year
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆143Updated 8 months ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆183Updated 4 months ago
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆45Updated last year
- GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields☆83Updated last year
- ☆60Updated 6 months ago
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆69Updated last year
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆119Updated 11 months ago
- (ECCV '24) DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting☆75Updated last year
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆55Updated 2 months ago
- ☆29Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated last year
- Make 2DGS Great Again!☆57Updated 9 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆78Updated 11 months ago