fudan-zvg / gaussian-raytracingLinks
☆166Updated 9 months ago
Alternatives and similar repositories for gaussian-raytracing
Users that are interested in gaussian-raytracing are comparing it to the libraries listed below
Sorting:
- 3D Gaussian Ray Tracer☆90Updated last year
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆142Updated 5 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆98Updated 3 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆98Updated 8 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆167Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆190Updated last year
- [ICLR 2025] Reflective Gaussian Splatting☆106Updated 9 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆92Updated 7 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆153Updated last year
- A differentiable point-based rendering framework.☆216Updated 8 months ago
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆89Updated 5 months ago
- Improved 3DGS rasterizer.☆126Updated 10 months ago
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, supporting multiple-bounce path tracing for complex light transpor…☆46Updated 2 months ago
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆91Updated 7 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆181Updated last year
- ☆174Updated last year
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆147Updated last year
- [CVPR' 2025'] Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh☆192Updated 5 months ago
- Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".☆35Updated 6 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆236Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆34Updated last year
- Make 2DGS Great Again!☆60Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆115Updated last year
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆227Updated last week
- 3D Gaussian Splatting with Deferred Reflection☆177Updated last year
- Self-reimplemented version of Long-LRM.☆204Updated last week
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆183Updated last year
- [ICCV'25] Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives.☆168Updated 4 months ago
- An unofficial implementation of Mirror3DGS.☆21Updated last year
- 🎉 Official code release of "TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors"…☆106Updated 5 months ago