ingra14m / Specular-Gaussians-MLPLinks
☆18Updated 2 years ago
Alternatives and similar repositories for Specular-Gaussians-MLP
Users that are interested in Specular-Gaussians-MLP are comparing it to the libraries listed below
Sorting:
- A simple nerfstudio implementation of 3D Gaussian rendering via Fuzzy Metaball equations☆12Updated 2 years ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆45Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- RaNeuS☆78Updated last year
- ☆29Updated last year
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated 2 years ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆50Updated last year
- ☆55Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆84Updated last year
- ☆23Updated 10 months ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 8 months ago
- This is the code for "NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects".☆63Updated 2 years ago
- ☆74Updated 2 years ago
- (I3D 2025) Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction [Proceedings of the ACM i…☆19Updated 5 months ago
- Ref-DVGO: Reflection-Aware Direct Voxel Grid Optimization for an Improved Quality-Efficiency Trade-Off in Reflective Scene Reconstruction…☆16Updated last month
- Official repository of the paper "R3DS: Reality-linked 3D Scenes for Panoramic Scene Understanding"☆23Updated 11 months ago
- Official implementation of "S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces" (ICCV 2023)☆30Updated 2 years ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆54Updated last year
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆93Updated 2 years ago
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆63Updated 2 years ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆59Updated 2 months ago
- ☆18Updated 2 years ago
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆50Updated 3 years ago
- Official Implementation of "Towards Realistic Example-based Modeling via 3D Gaussian Stitching"☆33Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 7 months ago
- Code for "Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing", ACM MM 2023☆45Updated last year
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures☆14Updated 5 months ago
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆69Updated 2 years ago
- Accelerating SDF gradient computation in NeuS-like multi-view reconstruction with directional finite difference (DFD) and patch-based sam…☆34Updated last year