Haian-Jin / TensoIR
[CVPR 2023] TensoIR: Tensorial Inverse Rendering
☆236Updated last month
Related projects ⓘ
Alternatives and complementary repositories for TensoIR
- PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)☆267Updated 6 months ago
- ☆327Updated 3 months ago
- Efficient distortion loss with O(n) realization.☆129Updated 2 years ago
- Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022☆172Updated last year
- [CVPR 2022] Ha-NeRF😆: Hallucinated Neural Radiance Fields in the Wild☆148Updated 8 months ago
- A repository on how to understand the theory of 3D Gaussians Splatting☆100Updated last week
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆199Updated 4 months ago
- HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details (NeurIPS 2022)☆223Updated 2 years ago
- The code for "NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering (CVPR 2023)"☆156Updated last year
- [SIGGRAPH 2023, TPAMI 2024] Code for NeRF-Texture: Texture Synthesis with Neural Radiance Fields☆197Updated 7 months ago
- Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient☆190Updated last month
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆126Updated 4 months ago
- [CVPR 2023] I^2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs☆184Updated last year
- Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing☆220Updated 2 years ago
- SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse views☆331Updated 9 months ago
- [SIGGRAPH Asia 2022] Differentiable Point-Based Radiance Fields for Efficient View Synthesis☆125Updated 2 years ago
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆192Updated 10 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆314Updated 5 months ago
- Human Performance Modeling and Rendering via Neural Animated Mesh (Published in SIGGRAPH Asia 2022)☆371Updated last year
- A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering c…☆269Updated 2 months ago
- NeRF for Outdoor Scene Relighting [ECCV 2022]☆235Updated 2 years ago
- Intrinsic Image Diffusion for Single-view Material Estimation☆180Updated 2 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆165Updated 5 months ago
- daily update NeRF releated paper on arxiv☆189Updated this week
- This is the official implementation of Tensor4D: Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering…☆196Updated last year
- Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields, ICCV'23 (Oral, Best Paper Finalist)☆451Updated 11 months ago
- All NeRF&3DGS-related papers at CVPR☆102Updated 7 months ago
- An unofficial pytorch implementation of BakedSDF☆192Updated last year
- [CVPR 2022] Code for "NeRF-Editing: Geometry Editing of Neural Radiance Fields"☆188Updated 6 months ago
- [SIGGRAPH 2023] We provide a unified formula for neural fields (Factor Fields) and a novel dictionary factorization (Dictionary Fields)☆199Updated 2 weeks ago