Haian-Jin / TensoIR
[CVPR 2023] TensoIR: Tensorial Inverse Rendering
☆249Updated 6 months ago
Alternatives and similar repositories for TensoIR:
Users that are interested in TensoIR are comparing it to the libraries listed below
- [SIGGRAPH 2023, TPAMI 2024] Code for NeRF-Texture: Texture Synthesis with Neural Radiance Fields☆211Updated 11 months ago
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆215Updated 9 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆159Updated 3 months ago
- ☆365Updated 8 months ago
- PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)☆272Updated 10 months ago
- Intrinsic Image Diffusion for Single-view Material Estimation☆200Updated 4 months ago
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆201Updated last year
- 3D Gaussian Splatting with Deferred Reflection☆130Updated 8 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆345Updated 9 months ago
- Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022☆174Updated last year
- Efficient distortion loss with O(n) realization.☆131Updated 2 years ago
- Awesome 3D Stylization - Advances in 3D Neural Stylization☆112Updated last week
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆164Updated 3 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆132Updated 4 months ago
- HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details (NeurIPS 2022)☆222Updated 2 years ago
- [SIGGRAPH Asia 2024] StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting☆160Updated 5 months ago
- Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing☆227Updated 2 years ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆197Updated 9 months ago
- Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient