hhergeth / CudaTracerLibLinks
A library for ray tracing based rendering algorithms using CUDA
☆51Updated 5 years ago
Alternatives and similar repositories for CudaTracerLib
Users that are interested in CudaTracerLib are comparing it to the libraries listed below
Sorting:
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆169Updated 6 years ago
- OptiX Path Tracer☆91Updated 9 months ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 5 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 4 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated 2 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- Easy, simple path trace renderer.☆57Updated 2 weeks ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 5 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- ☆90Updated 13 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆97Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆126Updated last year
- The code in this tutorial implements a BVH acceleration structure☆81Updated 5 years ago
- Optimised BVH traversal + HDRI environment mapping☆230Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆25Updated 2 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Updated 5 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Updated 7 years ago
- ☆61Updated 3 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆38Updated 7 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆102Updated 9 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆245Updated last year