lahagemann / pbr_scene_converter
☆20Updated 6 years ago
Alternatives and similar repositories for pbr_scene_converter:
Users that are interested in pbr_scene_converter are comparing it to the libraries listed below
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- A differential theory of radiative transfer☆62Updated 4 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 3 years ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- UCSD CSE 272 renderer☆85Updated last month
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Updated 2 years ago
- EMCA: Explorer of Monte Carlo based Algorithms☆12Updated 3 years ago
- VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of nume…☆16Updated 3 weeks ago
- Mitsuba Implementation of SDMM Path Guiding☆18Updated 2 years ago
- ☆45Updated 5 years ago
- ☆56Updated 2 years ago
- ReSTIR-GI implementation in Mitsuba3☆15Updated last year
- Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"☆17Updated 4 years ago
- GPU prototype implementation for neural parametric mixtures guiding☆20Updated 2 weeks ago
- Implementation of a full-wave reference simulator for computing surface reflectance.☆13Updated 3 months ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 3 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆27Updated 6 months ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Updated 4 years ago
- ☆17Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆12Updated 7 months ago
- 2D visualizer for specular path manifolds☆64Updated 3 years ago
- Tutorials and other resources for the Mitsuba 3 library☆53Updated this week
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆34Updated last year
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Updated 2 years ago
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆42Updated 5 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated 10 months ago