behindthepixels / EDXUtil
An utility library including many containers, threading, OS, GUI and many other things.
☆36Updated 6 years ago
Alternatives and similar repositories for EDXUtil:
Users that are interested in EDXUtil are comparing it to the libraries listed below
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆94Updated 6 years ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Global Illumination using Spherical Harmonics☆74Updated 4 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆102Updated 6 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Updated 5 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆116Updated 6 years ago
- Vision is a GPU physically based renderer☆34Updated this week
- Viewer for BSDF, BRDF, and BTDF☆57Updated last year
- Master's thesis implementing real-time global illumination method.☆154Updated 6 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- ☆24Updated 10 years ago
- Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.☆48Updated last week
- A Rendering Engine based on DirectX12☆45Updated 3 years ago
- LibVT is a library implementing "virtual texturing".☆117Updated 9 years ago
- OptiX Path Tracer☆89Updated last week
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)☆65Updated 6 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 2 months ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆61Updated 6 years ago
- Horizon Based Ambient Occlusion☆115Updated 9 years ago
- PhotonMapper☆48Updated 10 years ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago