hi2p-perim / minpt
A path tracer in 300 lines of C++
☆332Updated 6 years ago
Alternatives and similar repositories for minpt:
Users that are interested in minpt are comparing it to the libraries listed below
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆226Updated 3 months ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆288Updated 3 years ago
- A modern, research-oriented renderer☆145Updated 4 years ago
- ☆140Updated 7 months ago
- Point Based Global Illumination☆192Updated 8 years ago
- Lightweight CPU/GPU path tracer☆407Updated 4 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆235Updated 5 months ago
- A small, reference GI renderer☆157Updated 7 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Optimised BVH traversal + HDRI environment mapping☆220Updated 4 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆259Updated 5 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆320Updated 3 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆428Updated 5 years ago
- A research-oriented renderer☆103Updated 3 years ago
- Experimentation framework for probe-based lighting☆423Updated 9 months ago
- initial commit☆118Updated 4 years ago
- Chop 3D objects to meshlets☆426Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆231Updated 7 years ago
- Lighthouse 2 framework for real-time ray tracing☆852Updated 9 months ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆245Updated 5 years ago
- Volumetric path tracer using cuda☆259Updated last year
- Real-time rendering research framework☆218Updated 7 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,091Updated 3 months ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆386Updated last year
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆399Updated 5 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆795Updated 2 weeks ago