A path tracer in 300 lines of C++
☆338Jan 21, 2019Updated 7 years ago
Alternatives and similar repositories for minpt
Users that are interested in minpt are comparing it to the libraries listed below
Sorting:
- A modern, research-oriented renderer☆146Sep 5, 2020Updated 5 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- Simple Open-source Ray Tracer☆902Jul 4, 2024Updated last year
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Oct 22, 2020Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆77Dec 23, 2018Updated 7 years ago
- BVH STAR in Japanese☆83Aug 5, 2020Updated 5 years ago
- Offline renderer used for my blog posts☆108Oct 16, 2018Updated 7 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Apr 24, 2023Updated 2 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,117Oct 1, 2025Updated 5 months ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,905Feb 21, 2024Updated 2 years ago
- An interactive OpenCL wavefront path tracer☆78Jun 4, 2024Updated last year
- High performance physically based renderer in C++11☆1,815Mar 10, 2022Updated 3 years ago
- ☆54May 5, 2019Updated 6 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆262Aug 27, 2021Updated 4 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- A state-of-the-art software occlusion culling system☆298Oct 25, 2021Updated 4 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆247Aug 29, 2024Updated last year
- A small, reference GI renderer☆158Aug 12, 2017Updated 8 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆88Nov 27, 2025Updated 3 months ago
- Nori: an educational ray tracer☆897Feb 26, 2026Updated last week
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 6 months ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,107Apr 12, 2025Updated 10 months ago
- Playing with Metal☆47Aug 6, 2018Updated 7 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago
- A C++-based, cross platform ray tracing library☆440Feb 18, 2026Updated 2 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆869Apr 26, 2024Updated last year
- Experimentation framework for probe-based lighting☆431Oct 8, 2025Updated 4 months ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆370Jun 18, 2020Updated 5 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 6 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆827Dec 8, 2025Updated 2 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- Repository contains models and reference files for ray-tracing☆63Jan 27, 2022Updated 4 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 9 years ago