KevinStigma / RayTracer
a simple RayTracer based on the Monte Carlo Path Tracing
☆16Updated 7 years ago
Alternatives and similar repositories for RayTracer
Users that are interested in RayTracer are comparing it to the libraries listed below
Sorting:
- OpenGL cloth simulation based on Jesper Mosegaards tutorial☆35Updated 7 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 12 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- ☆18Updated 6 years ago
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆23Updated 10 years ago
- ☆35Updated 5 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- ☆61Updated 10 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Updated 6 years ago
- ☆41Updated 9 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆106Updated 5 years ago
- auto UV mapping for triangular mesh☆41Updated 8 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆31Updated 6 years ago
- A C++ global illumination renderer through unbiased Monte Carlo ray tracing☆14Updated 6 years ago
- Position based fluid simulation.☆27Updated last week
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- source code for PPPM summation☆23Updated 10 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- cloth simulation with self-collision☆27Updated 6 years ago
- Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.☆83Updated 3 years ago
- Simple 3D mesh processing framework with a GUI☆32Updated 8 years ago
- Hair simulation using mass-spring model☆11Updated 9 years ago