pgrit / SeeSharp
A cross-platform framework for rendering algorithm research. Written in C#.
☆26Updated 2 weeks ago
Alternatives and similar repositories for SeeSharp:
Users that are interested in SeeSharp are comparing it to the libraries listed below
- Sample for DirectX Raytracing in C#☆20Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- A game engine editor built in WPF☆12Updated last year
- Project for scientific visualization☆18Updated 3 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- Evergine Low-Level API samples.☆20Updated 2 weeks ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 3 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 months ago
- My renderer for learning☆20Updated 5 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 11 months ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Updated 3 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆9Updated 4 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated 11 months ago
- command-line tools for processing meshes☆29Updated 7 years ago
- Physically based renderer☆27Updated 3 years ago
- Interop bindings for D3D12MemoryAllocator☆19Updated last month
- A WinForms-like C# OpenGL User Interface library☆19Updated 9 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- ☆25Updated 3 years ago
- ☆25Updated 5 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated 11 months ago
- A physically based ray tracer accelerated by OptiX.☆11Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- pbrt-v4 render engine/exporter for Blender☆32Updated last week
- ☆17Updated 3 years ago