Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
☆28Sep 23, 2019Updated 6 years ago
Alternatives and similar repositories for redflash
Users that are interested in redflash are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Random things from physically based rendering that I try☆13Dec 27, 2020Updated 5 years ago
- ☆26Dec 6, 2018Updated 7 years ago
- ☆20Mar 6, 2019Updated 7 years ago
- PureECS アニメーション検証☆12Dec 3, 2018Updated 7 years ago
- A PC Demo for Revision 2021☆13Apr 9, 2021Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Slack に返信と引用ボタンをつけます。 Add a reply(mention) and quotation button to Slack.☆18Dec 24, 2017Updated 8 years ago
- ☆33Mar 14, 2021Updated 5 years ago
- PathTracing in Rust☆65Jun 26, 2024Updated 2 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26May 15, 2022Updated 4 years ago
- GPU ray tracing framework using NVIDIA OptiX 8☆42May 5, 2026Updated 3 months ago
- ☆126Jul 20, 2020Updated 6 years ago
- Transpose a matrix in GLSL☆11Oct 10, 2014Updated 11 years ago
- Automatically exported from code.google.com/p/exposure-render.release110☆11Aug 6, 2021Updated 5 years ago
- ☆14Sep 7, 2020Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- CPU raytracer using Embree 3.0☆12May 4, 2022Updated 4 years ago
- minimal but extensible header only implementation of photon mapping in C++☆122Nov 28, 2021Updated 4 years ago
- UnityのProfilerのバイナリログに関するアレコレです☆24Aug 28, 2024Updated last year
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆29May 15, 2017Updated 9 years ago
- Easy, simple path trace renderer.☆56Jul 12, 2026Updated 3 weeks ago
- 💾 A simple WebGL shader editor☆21Dec 14, 2019Updated 6 years ago
- 4Kb demo apolonian variations☆19Jan 21, 2019Updated 7 years ago
- Raytracing 3D Fractals via OpenCL☆13Nov 14, 2017Updated 8 years ago
- PC 4K Intro Editor☆80Jul 15, 2026Updated 3 weeks ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆16Feb 15, 2022Updated 4 years ago
- Volumetric progressive photon mapping written in C++.☆58Nov 12, 2022Updated 3 years ago
- ☆10Mar 14, 2025Updated last year
- ☆10Aug 22, 2023Updated 2 years ago
- ☆27Dec 31, 2021Updated 4 years ago
- WebGL Signed Distance Function Mesher☆22Jun 11, 2017Updated 9 years ago
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 5 years ago
- Raytracing in One Weekend in GLSL using veda☆21Jun 5, 2020Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- 🍭 Simple physically-based offline renderer☆11Jul 19, 2026Updated 3 weeks ago
- Poisson Disk Sampling for openFrameworks.☆13Jun 21, 2017Updated 9 years ago
- ☆30Feb 4, 2021Updated 5 years ago
- Save PNG frames from Shadertoy☆62Dec 4, 2024Updated last year
- A library for ray tracing based rendering algorithms using CUDA☆52Dec 10, 2020Updated 5 years ago
- Object Space Raymarching in Unreal Engine 5.2☆14Dec 31, 2023Updated 2 years ago
- a real-time SDF pathtracer☆21Jun 7, 2020Updated 6 years ago