gam0022 / redflashLinks
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
☆28Updated 6 years ago
Alternatives and similar repositories for redflash
Users that are interested in redflash are comparing it to the libraries listed below
Sorting:
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
- ☆29Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- ☆63Updated 7 years ago
- ☆21Updated 6 years ago
- DFG LUT generator☆55Updated 7 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated last week
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆86Updated 5 years ago
- Hexagonal Bokeh Blur☆105Updated 8 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- fast voronoi☆36Updated 2 years ago
- GPU-accelerated path tracer☆12Updated 10 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- BVH STAR in Japanese☆82Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆36Updated 5 years ago
- ☆15Updated 2 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Ray-tracing visual debugger☆27Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago