nvjob / nvjob-water-shader-simple-and-fastLinks
#NVJOB Simple Water Shaders. Free Unity Asset.
☆343Updated 2 years ago
Alternatives and similar repositories for nvjob-water-shader-simple-and-fast
Users that are interested in nvjob-water-shader-simple-and-fast are comparing it to the libraries listed below
Sorting:
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆454Updated 6 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆306Updated 5 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆275Updated 3 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆310Updated 6 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆553Updated last year
- An example of a simple grapple effect in Unity☆309Updated 6 years ago
- Customizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!☆249Updated 6 years ago
- Split large meshes in Unity into smaller submeshes☆277Updated 2 years ago
- Procedural tree builder for Unity☆418Updated 2 years ago
- Showing off the power of shader properties in Unity☆407Updated 5 years ago
- Screen Space Boolean Implementation for Unity.☆271Updated 6 years ago
- Unity cable component implementation similar to the Unreal Engine one based on verlet integration.☆246Updated 5 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆372Updated 5 years ago
- A collection of shaders written in CG/ShaderLab for Unity.☆248Updated 6 years ago
- 💥 An open-source script to destroy objects realistically in Unity3D.☆363Updated 6 years ago
- A basic prefab painter for the Unity3D game engine.☆85Updated 5 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆277Updated 6 years ago
- Kamakura Shaders☆353Updated 7 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- A C# Editor Script that allows you to save a usable Mesh .asset file into your project.☆322Updated 7 years ago
- URP renderfeature test project☆449Updated 2 years ago
- Decal solution for Unity's Built-In Render Pipeline☆332Updated 6 months ago
- A simple liquid simulation using MetaBalls.☆300Updated 3 years ago
- Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.☆646Updated 6 years ago
- (Unity) Cross-fading LOD shader example☆236Updated 7 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆302Updated 4 years ago
- Simple procedural motion with Unity Timeline.☆448Updated 5 months ago
- A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awes…☆296Updated 6 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆254Updated 4 years ago