mattatz / unity-verlet-simulator
Simple verlet integration simulator for Unity.
☆270Updated 6 years ago
Alternatives and similar repositories for unity-verlet-simulator:
Users that are interested in unity-verlet-simulator are comparing it to the libraries listed below
- Simple procedural motion with Unity Timeline.☆441Updated last month
- Procedural tree builder for Unity☆411Updated 2 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆254Updated 4 years ago
- Screen Space Boolean Implementation for Unity.☆267Updated 6 years ago
- Unity material and shader for applying clipped, dithered transparency☆311Updated 4 years ago
- ☆246Updated 5 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Kamakura Shaders☆351Updated 6 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆309Updated 5 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆152Updated 6 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- Line segments intersection for Unity.☆196Updated 5 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆326Updated 5 years ago
- A set of single script utils used throughout my projects☆304Updated 8 months ago
- ☆213Updated 3 months ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆243Updated 7 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆265Updated 6 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆240Updated 3 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago
- An example of controlling particle system from timeline.☆563Updated 3 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆370Updated 5 years ago
- A collection of shaders written in CG/ShaderLab for Unity.☆244Updated 5 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆271Updated 3 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆259Updated last year
- Basic asset collection for Unity Shader Graph☆189Updated 4 months ago
- Unity primitive mesh generator as an asset importer☆346Updated last year