DMeville / AmplifyShaderCommunityExtrasLinks
Community made extras for Amplify Shader Editor
☆349Updated 5 years ago
Alternatives and similar repositories for AmplifyShaderCommunityExtras
Users that are interested in AmplifyShaderCommunityExtras are comparing it to the libraries listed below
Sorting:
- Kamakura Shaders☆352Updated 7 years ago
- Alembic to VAT (Vertex Animation Texture) mini tool☆310Updated last year
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆308Updated 5 years ago
- Texture atlas creator for Unity☆493Updated 3 years ago
- Showing off the power of shader properties in Unity☆410Updated 5 years ago
- Utility to combine color channels from different textures into a single output.☆877Updated last year
- Projection Decals for Unity's Universal Render Pipeline.☆538Updated last year
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆237Updated 5 years ago
- An example of a simple grapple effect in Unity☆313Updated 6 years ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆314Updated 3 weeks ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆603Updated last year
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆252Updated 3 years ago
- Unity material and shader for applying clipped, dithered transparency☆324Updated 5 years ago
- Decal solution for Unity's Built-In Render Pipeline☆336Updated 11 months ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆270Updated 3 months ago
- Painting directly in mesh textures in Unity 3d with shaders☆375Updated 6 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆594Updated 3 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆307Updated 4 years ago
- URP renderfeature test project☆458Updated 3 years ago
- ☆222Updated 4 months ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆713Updated last year
- Custom Nodes for Unity Shader Graph☆616Updated 4 years ago
- Full source-code for Amplify Motion plugin for Unity☆254Updated 5 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆277Updated 4 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆521Updated 2 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆613Updated 6 years ago
- A simple way to add buoyancy / water physics in Unity, built on the existing physics engine☆310Updated 3 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆656Updated 2 years ago
- Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.☆304Updated last year
- Simple procedural motion with Unity Timeline.☆451Updated 10 months ago