DMeville / AmplifyShaderCommunityExtras
Community made extras for Amplify Shader Editor
☆334Updated 4 years ago
Alternatives and similar repositories for AmplifyShaderCommunityExtras:
Users that are interested in AmplifyShaderCommunityExtras are comparing it to the libraries listed below
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆591Updated 8 months ago
- Kamakura Shaders☆349Updated 6 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- Utility to combine color channels from different textures into a single output.☆740Updated 3 months ago
- Texture atlas creator for Unity☆464Updated 2 years ago
- URP renderfeature test project☆444Updated 2 years ago
- Showing off the power of shader properties in Unity☆407Updated 4 years ago
- Alembic to VAT (Vertex Animation Texture) mini tool☆286Updated 6 months ago
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆277Updated 4 months ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆286Updated 3 years ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆691Updated 2 months ago
- Planar reflections for Unity's Universal Render Pipeline.☆586Updated 2 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆270Updated 3 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆230Updated 4 years ago
- An example of controlling particle system from timeline.☆558Updated 3 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆235Updated 2 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆363Updated 5 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆652Updated last year
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆472Updated last year
- ☆388Updated 4 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆586Updated 5 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆798Updated 3 years ago
- Example project for Unity 2020.1 Mesh API improvements☆719Updated last year
- A simple liquid simulation using MetaBalls.☆293Updated 3 years ago
- Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once☆563Updated 2 years ago
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆447Updated 6 years ago
- This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically…☆714Updated 2 years ago
- Split large meshes in Unity into smaller submeshes☆264Updated last year
- Unity material and shader for applying clipped, dithered transparency☆305Updated 4 years ago