daniel-ilett / smo-shaders
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
☆219Updated 5 years ago
Alternatives and similar repositories for smo-shaders:
Users that are interested in smo-shaders are comparing it to the libraries listed below
- ☆211Updated 2 months ago
- Unity material and shader for applying clipped, dithered transparency☆308Updated 4 years ago
- Full project and code for all of my shader tutorials.☆440Updated 5 years ago
- URP renderfeature test project☆445Updated 2 years ago
- UnityEvents triggered by states inside an Animator. Easy to use and performant.☆215Updated 4 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆263Updated 6 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆270Updated 3 years ago
- An example of a simple grapple effect in Unity☆296Updated 6 years ago
- ☆246Updated 5 years ago
- Kamakura Shaders☆351Updated 6 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Image effects for post processing stack created with shader graph for Unity☆168Updated 3 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆368Updated 5 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Simple verlet integration simulator for Unity.☆268Updated 6 years ago
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆448Updated 6 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- A simple liquid simulation using MetaBalls.☆296Updated 3 years ago
- A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0☆195Updated 4 years ago
- Showing off the power of shader properties in Unity☆407Updated 4 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆288Updated 3 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 2 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- Simple procedural motion with Unity Timeline.☆437Updated last week
- A texture maker tool for Unity.☆421Updated 5 years ago
- ☆119Updated 4 years ago
- Community made extras for Amplify Shader Editor☆335Updated 4 years ago
- Real Time Hatching In Unity☆217Updated 4 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆226Updated 8 years ago