giorgiomarcias / DopeVector
A C++ dope vector for fast operations on multi-dimensional matrixes
☆10Updated 8 years ago
Alternatives and similar repositories for DopeVector:
Users that are interested in DopeVector are comparing it to the libraries listed below
- Sample for the Voxels library☆36Updated 10 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆142Updated 3 weeks ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Distance Transforms of Sampled Functions☆59Updated 6 years ago
- A C++ octree source-code component: for any stored-item type and inspection/search algorithm.☆28Updated 11 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- ☆28Updated 4 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆75Updated 6 years ago
- A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.☆40Updated 3 months ago
- vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom features☆56Updated 3 weeks ago
- Implementation of Ken Shoemake's arcball transform with a few additions.☆11Updated 10 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Example projects for the bs::framework☆63Updated 2 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 5 months ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Voxelization of a triangle in 3D. Pure math demo.☆35Updated 3 years ago
- C++ CPU Software-Rasterizer☆59Updated last year
- Real time sparse voxel octree renderer☆39Updated last year