prideout / lavaLinks
toy C++ Vulkan library
☆49Updated 6 years ago
Alternatives and similar repositories for lava
Users that are interested in lava are comparing it to the libraries listed below
Sorting:
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- vectorized high-level math library☆43Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 6 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Vulkan Renderer☆31Updated last year
- GLSL shader live-reloading☆70Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- ☆54Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Graphics prototyping framework☆37Updated last year
- A basic geometry C++ library for 2D and 3D applications☆97Updated 7 months ago
- A programming task for job interviews I did in 2019 Q2☆16Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago