iauns / cpm-arc-ball
Implementation of Ken Shoemake's arcball transform with a few additions.
☆11Updated 10 years ago
Alternatives and similar repositories for cpm-arc-ball:
Users that are interested in cpm-arc-ball are comparing it to the libraries listed below
- Sample for the Voxels library☆36Updated 10 years ago
- ☆32Updated 2 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆18Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- ☆15Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- An experimental real-time render engine☆12Updated 4 years ago
- A 3D game engine☆13Updated 9 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago