iauns / cpm-arc-ballLinks
Implementation of Ken Shoemake's arcball transform with a few additions.
☆11Updated 10 years ago
Alternatives and similar repositories for cpm-arc-ball
Users that are interested in cpm-arc-ball are comparing it to the libraries listed below
Sorting:
- #include <engine>☆40Updated 6 years ago
- ☆32Updated 3 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- ☆11Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Vulkan Renderer☆31Updated last year
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆14Updated 8 years ago
- 3D painting tool☆39Updated 11 years ago
- ☆23Updated 11 years ago
- C++ math / geometry / mesh processing library☆60Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago