iauns / cpm-arc-ballLinks
Implementation of Ken Shoemake's arcball transform with a few additions.
☆11Updated 11 years ago
Alternatives and similar repositories for cpm-arc-ball
Users that are interested in cpm-arc-ball are comparing it to the libraries listed below
Sorting:
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated 3 months ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- C++ math / geometry / mesh processing library☆62Updated 7 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- The code in this tutorial implements a BVH acceleration structure☆80Updated 5 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- GPU classifies how to render millions of particles☆74Updated last year
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- Dual Contoruing implemented in C++☆100Updated 6 years ago
- Mesh Decimation Tool☆95Updated 10 years ago
- ☆30Updated 10 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated last year
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Octree library in C++☆59Updated 13 years ago
- A 2D constrained Delaunay triangulation library☆82Updated 7 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆194Updated 11 months ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Updated 12 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago