Twinklebear / arcball-cppLinks
A Shoemake Arcball camera in C++
☆31Updated last year
Alternatives and similar repositories for arcball-cpp
Users that are interested in arcball-cpp are comparing it to the libraries listed below
Sorting:
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 6 months ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆119Updated 8 months ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆77Updated 9 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 9 months ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Research 3D Engine for rendering, animation and processing☆103Updated this week
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A procedural geometry generation library for C++11☆229Updated 2 years ago
- nanothread — Minimal thread pool for task parallelism☆85Updated 3 weeks ago
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆24Updated last year
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆199Updated last year
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- SOLID - Software Library for Interference Detection☆100Updated 2 years ago
- LineVis is a visualization tool for rendering dense sets of 3D lines.☆96Updated 3 weeks ago
- A utility class which adds a way to include external files in a shader file.☆64Updated last year
- A library of distance and occlusion generation routines☆111Updated last week
- A realtime lab software for experimentation around 3D models☆59Updated last year
- ☆29Updated 5 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆46Updated 9 months ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- A 3D viewer bootstrapping library☆12Updated 2 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 8 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆146Updated 5 months ago
- OpenGL SPH fluid simulation and rendering☆31Updated 8 months ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 12 years ago
- ☆101Updated last year