nmoehrle / libacc
Acceleration structure library (BVH-, KD-Tree) with basic parallel construction
☆52Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for libacc
- Dual Marching Cubes Implementation in C++☆61Updated 4 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆38Updated 3 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated 6 months ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆61Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆34Updated 10 months ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆25Updated last year
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆114Updated 12 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆91Updated 11 months ago
- A real-time interactive progressive path tracer on the GPU.☆34Updated 3 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆56Updated 2 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated last year
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- A light-weighted, efficient and header-only mesh processing frame work.☆49Updated 2 years ago
- Virtual GIZMO - 3D object manipulator / orientator, via mouse, with pan and dolly/zoom features☆50Updated 4 years ago
- ☆25Updated 5 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆48Updated last month
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆37Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- ☆28Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 6 months ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆51Updated 3 months ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- A library of distance and occlusion generation routines☆111Updated 5 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 4 years ago
- UGU: Unclearness Geometry Utility☆40Updated 5 months ago