dtecta / solid3Links
SOLID - Software Library for Interference Detection
☆100Updated 2 years ago
Alternatives and similar repositories for solid3
Users that are interested in solid3 are comparing it to the libraries listed below
Sorting:
- Physics Engine Evaluation Lab☆163Updated 3 months ago
- Library of cubic spline utilities☆328Updated 2 weeks ago
- Poisson disk points generator in C++ in a single file☆188Updated 2 months ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆77Updated 9 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- A procedural geometry generation library for C++11☆229Updated 2 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆129Updated 8 months ago
- An updated build of PEEL dedicated to PhysX☆127Updated 3 months ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆163Updated last year
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆103Updated last year
- Modern C++ swizzling header-only library☆192Updated last year
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆84Updated 6 years ago
- A library of distance and occlusion generation routines☆111Updated 2 weeks ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆147Updated 13 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 9 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 6 months ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆199Updated last year
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆346Updated 4 years ago
- Multithread allocator for vulkan descriptor sets.☆28Updated 5 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 8 months ago
- Fast mesh simplification via edge collapsing☆133Updated 8 years ago
- A utility class which adds a way to include external files in a shader file.☆64Updated last year
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 5 years ago
- Benchmark of various spatial data structures for collision detection.☆129Updated 7 years ago
- voxel Terrain using marching cubes and transvoxel☆111Updated 8 years ago
- A real-time physically based rendering engine written in C++ and OpenGL☆185Updated 5 years ago