dtecta / solid3
SOLID - Software Library for Interference Detection
☆97Updated 2 years ago
Alternatives and similar repositories for solid3:
Users that are interested in solid3 are comparing it to the libraries listed below
- Dual Contoruing implemented in C++☆91Updated 5 years ago
- Physics Engine Evaluation Lab☆152Updated 4 years ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆90Updated 4 months ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆101Updated 7 years ago
- vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom features☆53Updated this week
- Benchmark of various spatial data structures for collision detection.☆130Updated 6 years ago
- Cross-platform OpenGL demos☆167Updated last year
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆77Updated 4 years ago
- An abstract graphics API library☆121Updated 5 years ago
- Library of cubic spline utilities☆321Updated last year
- A library of distance and occlusion generation routines☆112Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 7 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆79Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 7 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆142Updated 12 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆131Updated 4 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆336Updated 3 years ago
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- A utility class which adds a way to include external files in a shader file.☆60Updated 6 months ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 4 years ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆99Updated 2 years ago
- OpenGL 4 PBR engine☆27Updated 5 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆90Updated 8 years ago
- An updated build of PEEL dedicated to PhysX☆93Updated last month
- A procedural geometry generation library for C++11☆216Updated 2 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Horizon Based Ambient Occlusion☆113Updated 9 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆116Updated last week