dtecta / solid3Links
SOLID - Software Library for Interference Detection
☆101Updated 2 years ago
Alternatives and similar repositories for solid3
Users that are interested in solid3 are comparing it to the libraries listed below
Sorting:
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆96Updated 8 months ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆56Updated 2 months ago
- An updated build of PEEL dedicated to PhysX☆111Updated last week
- Physics Engine Evaluation Lab☆161Updated 4 years ago
- Library of cubic spline utilities☆326Updated last year
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆102Updated 2 years ago
- Dual Contoruing implemented in C++☆93Updated 6 years ago
- Benchmark of various spatial data structures for collision detection.☆131Updated 7 years ago
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- ☆83Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆121Updated 4 months ago
- A utility class which adds a way to include external files in a shader file.☆63Updated 11 months ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Multithread allocator for vulkan descriptor sets.☆26Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆74Updated 8 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆192Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆343Updated 3 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆40Updated 3 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago