nikolausrauch / software-rasterizerLinks
C++ CPU Software-Rasterizer
☆64Updated last year
Alternatives and similar repositories for software-rasterizer
Users that are interested in software-rasterizer are comparing it to the libraries listed below
Sorting:
- OpenGL Renderer w/ FrameGraph☆95Updated 4 months ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆128Updated last year
- Framework for rapid OpenGL demos prototyping☆111Updated 7 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆95Updated 2 years ago
- Pathtraced Realtime Engine☆71Updated 4 months ago
- Silhouette and toon shading post-processing with Vulkan☆88Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆79Updated 2 years ago
- Physically based renderer demo written using Vulkan.☆85Updated 8 months ago
- Interactive pathtracing engine using the Vulkan API.☆57Updated 3 months ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆188Updated 3 months ago
- ☆72Updated last year
- Vulkan triangle in ~380 lines of code☆62Updated last week
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆69Updated 6 years ago
- CPU Based Rasterizer Engine☆186Updated 3 years ago
- A utility class which adds a way to include external files in a shader file.☆63Updated last year
- ☆133Updated 2 years ago
- Collection of meshlet generation algorithms☆108Updated 4 months ago
- It's like dogfooding, but with frogs☆29Updated 3 months ago
- A 3D Render engine built on top of OpenGL☆118Updated 2 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆197Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆98Updated 2 years ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆231Updated 2 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆115Updated last month
- C++ Software Renderer/Rasterizer☆96Updated 2 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆84Updated last week
- Graphics experiments for fun☆62Updated 4 months ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆74Updated 5 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆102Updated 8 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆171Updated last year