nlguillemot / vigilant-systemView external linksLinks
Software rasterizer based on Larrabee's
☆43Aug 8, 2016Updated 9 years ago
Alternatives and similar repositories for vigilant-system
Users that are interested in vigilant-system are comparing it to the libraries listed below
Sorting:
- AVX optimized ray stream tracing☆19Oct 19, 2016Updated 9 years ago
- Automatically exported from code.google.com/p/ftke☆18Dec 3, 2015Updated 10 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆47Jun 2, 2018Updated 7 years ago
- Fast Point Overlap Test☆18Jun 17, 2018Updated 7 years ago
- Inplace complex-valued ANSI C fast fourier transform☆11Nov 7, 2016Updated 9 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Intel's Software Occlusion Culling demo with my modifications☆248Mar 26, 2013Updated 12 years ago
- OpenCL octree voxel raytracer☆10Dec 7, 2015Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- dump and replace shaders of any OpenGL or Vulkan application☆32May 24, 2018Updated 7 years ago
- A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities☆13Apr 21, 2015Updated 10 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- Giant is a tiny C++11 library to handle little/big endianness.☆19Sep 25, 2015Updated 10 years ago
- Optimized Gaussian blur filter on CPU.☆17Dec 12, 2017Updated 8 years ago
- Rasterization on the GPU in "slow motion".☆62Sep 7, 2019Updated 6 years ago
- A simple Ericsson Texture EAC codec☆25May 22, 2018Updated 7 years ago
- ☆19Apr 15, 2025Updated 10 months ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 6 years ago
- Fully multithreaded C++ CPU rasterizer☆28May 24, 2020Updated 5 years ago
- a simple SPIR-V parser☆26Mar 15, 2015Updated 10 years ago
- mini-LZ library☆34Sep 29, 2022Updated 3 years ago
- Ported source code from book "Black Art of 3D Game Programming"☆17Mar 4, 2023Updated 2 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Jun 25, 2019Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆94Aug 28, 2016Updated 9 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- インスタントラジオシティ。VPLを発射する。☆17Feb 19, 2014Updated 11 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Nov 27, 2018Updated 7 years ago
- rex engine and game☆15Dec 5, 2021Updated 4 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Jul 29, 2016Updated 9 years ago
- 3D Physics Engine.☆53Apr 28, 2016Updated 9 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Jun 11, 2015Updated 10 years ago
- Footprint optimized ZIP reader with built-in Deflate support☆45Sep 6, 2019Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- An experimental non-gpu 3d voxel engine.☆46Jul 5, 2021Updated 4 years ago
- A collection of interoperable minimalistic C libraries☆144Oct 5, 2019Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Mar 9, 2018Updated 7 years ago