nlguillemot / vigilant-systemLinks
Software rasterizer based on Larrabee's
☆43Updated 9 years ago
Alternatives and similar repositories for vigilant-system
Users that are interested in vigilant-system are comparing it to the libraries listed below
Sorting:
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- ☆51Updated 9 months ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 13 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago
- Rasterization on the GPU in "slow motion".☆61Updated 6 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- ☆33Updated 3 years ago