nlguillemot / vigilant-systemLinks
Software rasterizer based on Larrabee's
☆43Updated 9 years ago
Alternatives and similar repositories for vigilant-system
Users that are interested in vigilant-system are comparing it to the libraries listed below
Sorting:
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- ☆51Updated 8 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Graphics prototyping framework☆37Updated last year
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- ☆18Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Vulkan Renderer☆31Updated last year
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- ☆83Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Python Build System☆16Updated 3 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Tiny DDS loader/saver based on☆29Updated 5 years ago
- ☆33Updated 3 years ago