vblanco20-1 / MicroschedLinks
Small C++ workstealing task scheduler meant for gamedev.
☆34Updated 4 years ago
Alternatives and similar repositories for Microsched
Users that are interested in Microsched are comparing it to the libraries listed below
Sorting:
- rex engine and game☆15Updated 3 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated last week
- Yet another multiplatform C++ framework to make games☆80Updated 3 weeks ago
- An entity component framework.☆55Updated 3 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆79Updated 7 months ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Hobby C++ game engine☆37Updated 2 years ago
- The fastest culler ever☆37Updated 7 years ago
- Linear Memory Allocator for Games and Embedded Systems☆75Updated 2 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Mini Spin-X Library☆51Updated 3 weeks ago
- An (obviously) super cool handle implementation.☆10Updated 6 years ago
- Vulkan c helper library☆33Updated 2 weeks ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- Single file DDS header encoder and decoder☆77Updated 2 months ago
- A minimal Vulkan deferred rendering demonstration.☆25Updated 7 months ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- a collection of handle/id allocators☆20Updated last year
- Immediate Mode Debug Draw library☆38Updated 5 years ago
- Single header "no-allocation" KTX/DDS file reader☆122Updated last year
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Python-like 'enumerate' for C++☆28Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago