ttnghia / GraphicsTemplateAppLinks
☆29Updated 5 years ago
Alternatives and similar repositories for GraphicsTemplateApp
Users that are interested in GraphicsTemplateApp are comparing it to the libraries listed below
Sorting:
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 4 months ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 5 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- Generating Trees with a Space Colonization Algorithm☆39Updated 7 years ago
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago
- Research 3D Engine for rendering, animation and processing☆103Updated 2 weeks ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated last year
- Visual debugger☆46Updated 4 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- A transfer function widget implemented using ImGui☆18Updated 3 years ago
- OpenGL SPH fluid simulation and rendering☆29Updated 6 months ago
- 🎨 graphics/interaction prototyping sandbox☆321Updated 10 months ago
- A Shoemake Arcball camera in C++☆30Updated last year
- A basic geometry C++ library for 2D and 3D applications☆97Updated 7 months ago
- A realtime lab software for experimentation around 3D models☆59Updated 10 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- LineVis is a visualization tool for rendering dense sets of 3D lines.☆96Updated last week
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆144Updated 4 months ago
- Real-Time Ocean Animation with Gerstner Waves☆68Updated 9 months ago
- C++20 Vulkan and GLes rendering engine☆17Updated last week
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 6 months ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- OpenGL-based voxel renderer☆66Updated 9 years ago
- A neural network visualizer☆103Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆89Updated 5 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago