ttnghia / GraphicsTemplateAppLinks
☆29Updated 5 years ago
Alternatives and similar repositories for GraphicsTemplateApp
Users that are interested in GraphicsTemplateApp are comparing it to the libraries listed below
Sorting:
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 4 months ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 10 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 5 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated last year
- Generating Trees with a Space Colonization Algorithm☆39Updated 7 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- A Shoemake Arcball camera in C++☆30Updated last year
- A transfer function widget implemented using ImGui☆18Updated 3 years ago
- LineVis is a visualization tool for rendering dense sets of 3D lines.☆96Updated last week
- Visual debugger☆46Updated 4 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆27Updated 2 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated this week
- Research 3D Engine for rendering, animation and processing☆103Updated 2 weeks ago
- A realtime lab software for experimentation around 3D models☆59Updated 11 months ago
- Collection of useful snippets for https://magnum.graphics☆33Updated 6 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 7 months ago
- OpenGL SPH fluid simulation and rendering☆30Updated 7 months ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 7 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated last week
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- An updated build of PEEL dedicated to PhysX☆126Updated 2 months ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 8 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆16Updated 8 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- SPH simulation in Vulkan compute shader.☆48Updated 2 years ago