ttnghia / GraphicsTemplateApp
☆28Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for GraphicsTemplateApp
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆52Updated 5 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated last year
- Virtual GIZMO - 3D object manipulator / orientator, via mouse, with pan and dolly/zoom features☆50Updated 4 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 2 months ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆25Updated last year
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 4 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- 🔺 Fast and simple polygon triangulation library.☆41Updated 6 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆34Updated 10 months ago
- A Shoemake Arcball camera in C++☆28Updated 11 months ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆38Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆34Updated 3 years ago
- SPH simulation in Vulkan compute shader.☆44Updated 2 years ago
- Invk - Inverse Kinematics Library with Quaternions☆25Updated 5 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆14Updated last year
- Physically based Monte Carlo renderer written in C++☆27Updated 3 years ago
- Collection of useful snippets for https://magnum.graphics☆32Updated 5 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆36Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆27Updated 7 years ago
- Low level generic SIMD wrapper for x86, ARM, WASM with dynamic dispatch☆28Updated 2 months ago
- TinyVDBIO header-only C++ OpenVDB IO library☆35Updated 2 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- C++ routines to compute spline curves in nD☆41Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 7 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆42Updated 3 years ago