Bounce is a 3D physics engine for games.
☆39Jan 4, 2021Updated 5 years ago
Alternatives and similar repositories for bounce
Users that are interested in bounce are comparing it to the libraries listed below
Sorting:
- Single file collision detection and dynamics library.☆36Sep 20, 2020Updated 5 years ago
- ultra tiny suckless physics engine☆16Oct 18, 2022Updated 3 years ago
- tcc-0.9.26 fork☆17Sep 14, 2016Updated 9 years ago
- Constructive Solid Geometry header only implementation.☆22Apr 30, 2022Updated 3 years ago
- ☆12Jan 25, 2025Updated last year
- A terrain editor written in C++11 using OpenGL☆11Feb 11, 2020Updated 6 years ago
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆13Aug 17, 2020Updated 5 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 6 years ago
- Portals in HLA using VScript☆13Feb 1, 2022Updated 4 years ago
- C89-compatible, single file, public domain string library.☆32Sep 8, 2025Updated 6 months ago
- Builds atlas texture from a bunch of input images.☆73Mar 26, 2020Updated 5 years ago
- Cross-platform C audio mixer library for games (fork of http://code.google.com/p/gorilla-audio/)☆19May 5, 2014Updated 11 years ago
- x64 assembler library in C☆26Oct 5, 2020Updated 5 years ago
- A position-based physics engine☆18Jan 2, 2023Updated 3 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Mar 29, 2025Updated 11 months ago
- A high-performance voxel engine written in C++ and Vulkan.☆15May 14, 2020Updated 5 years ago
- MagicaVoxel File Writer dependency free cpp class☆35Jun 29, 2025Updated 8 months ago
- Multiple Producers / Multiple Consumers Message Passing Pool☆19Feb 20, 2015Updated 11 years ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆12Jul 1, 2024Updated last year
- This is a Qt and OpenGL based mesh editor.☆17Dec 27, 2016Updated 9 years ago
- Library of common functionality for Dreamcast game development☆17Mar 1, 2026Updated 2 weeks ago
- A simple, header-only match maker(match making) implementation for C++.☆19Aug 12, 2018Updated 7 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 9 years ago
- toy C++ Vulkan library☆49Oct 4, 2018Updated 7 years ago
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- C implementation of merge sort, radix sort and parallel radix sort on 32 bit unsigned integers☆15Nov 29, 2015Updated 10 years ago
- Portable, single-file, protocol-agnostic TCP and UDP socket wrapper, primarily for game networking☆82Aug 29, 2019Updated 6 years ago
- For now, Illusion is a convenience layer on top of Vulkan. However, I plan to add more features as I progress in learning.☆14Nov 22, 2019Updated 6 years ago
- Open source C++ physics engine library in 3D☆1,723Mar 28, 2025Updated 11 months ago
- Dynamic, Contiguous-Memory Objects Pool☆12Mar 9, 2018Updated 8 years ago
- A generalized library and application to handle crashes in Linux applications☆14Nov 28, 2015Updated 10 years ago
- Fast and Compact 3D Graphics and Game Engine☆12Aug 9, 2017Updated 8 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆475Jun 17, 2018Updated 7 years ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆978May 9, 2021Updated 4 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Apr 26, 2022Updated 3 years ago
- Mesh utilities for basic meshes, marching cubes, lighting and CSG☆16Aug 3, 2017Updated 8 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 7 years ago
- A 3D physics engine☆324Mar 20, 2025Updated last year
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 4 months ago