sgorsten / include-engineLinks
#include <engine>
☆40Updated 7 years ago
Alternatives and similar repositories for include-engine
Users that are interested in include-engine are comparing it to the libraries listed below
Sorting:
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆15Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- ☆29Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 9 years ago
- ☆18Updated 9 years ago
- vectorized high-level math library☆42Updated 6 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 10 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- ☆55Updated 8 years ago
- ☆33Updated 3 years ago
- C/C++ Isosurface Extraction library☆14Updated 9 years ago
- ☆42Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- small collection of directory related functions.☆14Updated 5 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- C/C++ Utility Library☆37Updated last year