eliemichel / sdl2webgpuLinks
An extension for the SDL2 library for using WebGPU native.
☆48Updated 2 months ago
Alternatives and similar repositories for sdl2webgpu
Users that are interested in sdl2webgpu are comparing it to the libraries listed below
Sorting:
- An extension for the GLFW library for using WebGPU native.☆88Updated last month
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆115Updated last month
- Sokol based rendering module for Flecs.☆34Updated last week
- Vulkan and other GPU API bugs I found.☆59Updated last month
- WebGPU rendering experiments☆111Updated last year
- Physically based renderer demo written using Vulkan.☆85Updated 8 months ago
- ☆35Updated last year
- An extension for the SDL3 library for using WebGPU native.☆29Updated 2 months ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆69Updated last month
- This is a collection of shaders written in HLSL using Evergine.☆37Updated 2 years ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆72Updated 7 months ago
- Single file DDS header encoder and decoder☆76Updated last month
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆136Updated last year
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆66Updated last year
- Single-header C library for generating vertices for rendering text☆30Updated last year
- Physically based rendering (PBR) for raylib☆112Updated 2 years ago
- ☆133Updated 2 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆38Updated last week
- Mini Spin-X Library☆51Updated 7 months ago
- ☆36Updated 9 months ago
- The accompanying code of the Learn WebGPU C++ programming guide☆153Updated last month
- Framework for multiplatform prototypes☆42Updated 3 years ago
- ☆75Updated 2 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆70Updated 9 months ago
- I'm learning webgpu☆35Updated last year
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 10 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆206Updated last month
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆84Updated this week
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆95Updated 2 years ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆54Updated 5 months ago