Single file DDS header encoder and decoder
☆86May 31, 2026Updated 4 months ago
Alternatives and similar repositories for ddspp
Users that are interested in ddspp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆84Sep 22, 2026Updated 2 weeks ago
- D3D12 Render Engine☆11Jan 2, 2023Updated 3 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆13Oct 15, 2017Updated 8 years ago
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆74Sep 20, 2026Updated 2 weeks ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆20May 17, 2023Updated 3 years ago
- Performance and bandwidth tester for D3D12 memory pools☆34Jan 18, 2024Updated 2 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆22Dec 4, 2023Updated 2 years ago
- Testing various BCn texture format decoding libraries☆19Sep 19, 2022Updated 4 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 5 years ago
- FidelityFX Denoiser☆154Oct 25, 2022Updated 3 years ago
- ☆135Mar 27, 2023Updated 3 years ago
- My toy engine, mainly for rendering experiment and prototyping.☆318Sep 16, 2026Updated 3 weeks ago
- The fastest culler ever☆42Jul 25, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Single header "no-allocation" KTX/DDS file reader☆141Feb 23, 2026Updated 7 months ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆138May 18, 2026Updated 4 months ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 7 years ago
- ☆13Jan 4, 2022Updated 4 years ago
- Small header-only C library to decompress any BC compressed image☆192Sep 2, 2026Updated last month
- ☆11Jun 2, 2020Updated 6 years ago
- A DirectX12 raytracing renderer☆28Dec 14, 2025Updated 9 months ago
- Tiny DDS file loader☆53Apr 20, 2019Updated 7 years ago
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆34Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A flexible rendering engine for real-time graphics R&D☆31Jun 14, 2026Updated 3 months ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Oct 1, 2026Updated last week
- Modern cross-platform graphics engine written in C++☆546Jun 8, 2026Updated 4 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- ☆26Mar 10, 2026Updated 6 months ago
- Render Pipeline Shaders SDK☆362May 17, 2024Updated 2 years ago
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- Shader Compilation Tool☆118Oct 2, 2026Updated last week
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆735Jul 6, 2025Updated last year
- A Vulkan renderer written from scratch on stream☆1,781Updated this week
- A simple media player built with Dear ImGui and miniaudio☆16Jun 26, 2026Updated 3 months ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Jun 4, 2017Updated 9 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆317Aug 23, 2026Updated last month
- Easy to integrate memory allocation library for Direct3D 12☆1,040Jun 4, 2026Updated 4 months ago
- An abstraction layer for graphics APIs.☆219Oct 2, 2026Updated last week