redorav / ddsppLinks
Single file DDS header encoder and decoder
☆78Updated 3 months ago
Alternatives and similar repositories for ddspp
Users that are interested in ddspp are comparing it to the libraries listed below
Sorting:
- Tiny DDS file loader☆47Updated 6 years ago
- Yet another pet engine☆72Updated 6 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆80Updated 3 years ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Single header "no-allocation" KTX/DDS file reader☆123Updated last year
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated 2 weeks ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated last month
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆52Updated 2 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆122Updated 3 months ago
- Vulkan triangle in ~380 lines of code☆63Updated last week
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- DX12 render engine☆55Updated last year
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆107Updated 3 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆31Updated 3 months ago
- Simple CPU/GPU profiler with ImGui HUD☆80Updated last year
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆90Updated 5 years ago
- ☆134Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆26Updated 3 weeks ago
- Multithread allocator for vulkan descriptor sets.☆28Updated 5 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 13 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆61Updated 7 months ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- A C++ game engine☆33Updated 5 years ago
- Single header DDS image utility☆46Updated 4 months ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- A High Quality SIMD BC1 Encoder☆123Updated 2 years ago
- Shader Compilation Tool☆100Updated last month