jcant0n / ShaderLibraryLinks
This is a collection of shaders written in HLSL using Evergine.
☆40Updated 2 years ago
Alternatives and similar repositories for ShaderLibrary
Users that are interested in ShaderLibrary are comparing it to the libraries listed below
Sorting:
- ☆135Updated 2 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Mini Spin-X Library☆52Updated 3 months ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Experiment with generating clouds in real time on low end computer☆130Updated 6 years ago
- Data tables used in the Transvoxel Algorithm☆69Updated last year
- 2D rectangular bin packing with option for item removal☆111Updated last year
- Vulkan-based implementation of clouds from Decima Engine☆53Updated 6 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 13 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆65Updated 5 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆124Updated 4 months ago
- OpenGL C++ Framework for the realtime rendering course☆51Updated last year
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- Playground for messing around with bgfx and friends☆59Updated 5 years ago
- Testing various FBX file format parsing libraries☆61Updated 5 months ago
- ☆35Updated 2 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 7 years ago
- Physically based rendering (PBR) for raylib☆115Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated 2 weeks ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆169Updated 4 months ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆67Updated last year
- Framework for multiplatform prototypes☆42Updated 3 years ago
- Single file DDS header encoder and decoder☆78Updated 3 weeks ago
- Open Game Engine Exchange☆86Updated 5 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆97Updated 2 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆25Updated 5 years ago
- Physically based renderer demo written using Vulkan.☆87Updated 11 months ago
- ☆27Updated 8 months ago
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆60Updated 4 months ago
- This is a list of game development resources I will be collecting☆58Updated 5 years ago