jcant0n / ShaderLibraryLinks
This is a collection of shaders written in HLSL using Evergine.
☆37Updated 2 years ago
Alternatives and similar repositories for ShaderLibrary
Users that are interested in ShaderLibrary are comparing it to the libraries listed below
Sorting:
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- ☆134Updated 2 years ago
- Mini Spin-X Library☆51Updated last week
- Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays☆63Updated last month
- ☆35Updated last year
- OpenGL C++ Framework for the realtime rendering course☆52Updated last year
- Data tables used in the Transvoxel Algorithm☆66Updated last year
- A flexible rendering engine for real-time graphics R&D☆25Updated last week
- Gpu Renderer and Rasterizer - for python☆28Updated 11 months ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆71Updated 10 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Testing various FBX file format parsing libraries☆59Updated 3 months ago
- 2D rectangular bin packing with option for item removal☆109Updated 10 months ago
- ☆28Updated 6 months ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆59Updated last year
- WebGPU rendering experiments☆111Updated last year
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Updated 5 years ago
- Experiments in atlas packing☆27Updated 7 months ago
- Vulkan and other GPU API bugs I found.☆60Updated 2 weeks ago
- Open Game Engine Exchange☆84Updated 2 months ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated last year
- RavEngine sample programs☆35Updated last week
- Framework for multiplatform prototypes☆42Updated 3 years ago
- Physically based rendering (PBR) for raylib☆112Updated 3 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆117Updated 2 months ago
- Sokol based rendering module for Flecs.☆36Updated last month
- OpenGL rendering framework.☆26Updated 3 years ago