amerkoleci / joltcLinks
JoltPhysics C interface
☆169Updated 3 weeks ago
Alternatives and similar repositories for joltc
Users that are interested in joltc are comparing it to the libraries listed below
Sorting:
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆123Updated 5 months ago
- Jolt binding for Odin☆21Updated 6 months ago
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆54Updated 2 weeks ago
- binding for VulkanMemoryAllocator c interface☆27Updated 4 months ago
- C wrapper for Jolt Physics☆58Updated last month
- Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve …☆50Updated 3 months ago
- Shader translation library for SDL's GPU API.☆368Updated last month
- Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.htm…☆68Updated 10 months ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆145Updated last year
- shader-slang bindings for odin☆28Updated 2 weeks ago
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆39Updated last year
- A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language☆28Updated 4 months ago
- Self-contained realtime graphical application engine with a simplistic design philosophy.☆75Updated last year
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- A utility wrapper that jump starts initialization of Vulkan for Odin Language.☆32Updated 3 weeks ago
- Advanced 3D rendering library for raylib☆263Updated this week
- Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.☆167Updated last year
- Single file Vulkan API loader.☆183Updated 2 months ago
- Bindings for Vulkan Memory Allocator in Odin Programming Language.☆20Updated 2 weeks ago
- Single-header, cross-platform libraries for game development☆480Updated this week
- Simple job scheduler for Odin☆116Updated 5 months ago
- Physically based rendering (PBR) for raylib☆121Updated 3 years ago
- 2D renderer written in C utilizing Vulkan☆226Updated last week
- A comprehensive list of custom game engines☆227Updated 3 months ago
- Example collection for the SDL_GPU API☆447Updated 2 weeks ago
- A game engine based on the Flecs Entity Component System.☆69Updated 5 months ago
- A simple and easy-to-use ini-style files reader and writer☆91Updated 2 months ago
- ☆31Updated last year
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆332Updated 5 months ago
- Command line tools for use with sokol headers☆326Updated 2 weeks ago