potato3d / azdoLinks
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
☆99Updated 2 years ago
Alternatives and similar repositories for azdo
Users that are interested in azdo are comparing it to the libraries listed below
Sorting:
- Framework for rapid OpenGL demos prototyping☆112Updated 2 months ago
- Simple CPU/GPU profiler with ImGui HUD☆82Updated last month
- Modern OpenGL 4.5 rendering techniques☆52Updated 4 years ago
- Pathtraced Realtime Engine☆78Updated 2 months ago
- Froggy OpenGL Engoodener☆153Updated 3 weeks ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 3 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated this week
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆128Updated 7 months ago
- An experimental game engine.☆187Updated 4 months ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆44Updated 3 weeks ago
- Embeddable cross-platform realtime engine☆51Updated last week
- It's like dogfooding, but with frogs☆31Updated last week
- Single file DDS header encoder and decoder☆80Updated 3 months ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆112Updated 2 months ago
- Single header "no-allocation" KTX/DDS file reader☆135Updated 2 months ago
- Physically based renderer demo written using Vulkan.☆90Updated last year
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆135Updated last year
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆62Updated 3 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆130Updated last year
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆74Updated this week
- Yet another multiplatform C++ framework to make games☆85Updated last week
- ☆135Updated 2 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆67Updated 11 months ago
- Blazingly fast Vulkan glTF Viewer☆123Updated 3 weeks ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆75Updated 9 months ago
- Experimental DirectX 12 Rendering Engine☆93Updated 8 months ago
- An abstraction layer for graphics APIs.☆213Updated last week