jagenjo / GTR_Framework
OpenGL C++ Framework for the realtime rendering course
☆49Updated 11 months ago
Alternatives and similar repositories for GTR_Framework:
Users that are interested in GTR_Framework are comparing it to the libraries listed below
- A C++ game engine☆32Updated 4 years ago
- ☆24Updated 4 years ago
- Luna Rendering Engine☆20Updated last year
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- OpenGL rendering framework.☆26Updated 3 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆43Updated last year
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- ☆130Updated last year
- Playground for messing around with bgfx and friends☆57Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated this week
- C++ Vulkan real time renderer.☆57Updated 3 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆80Updated this week
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆73Updated 2 years ago
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- ☆41Updated 4 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- An attempt at a fully featured Vulkan 3D engine.☆20Updated 4 years ago
- Realtime Software Rasterizer☆32Updated 5 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- A Vulkan renderer, written in C++20☆32Updated 4 years ago
- DX12 render engine☆51Updated last year
- Misc repository for certain GPU algorithms.☆39Updated last year
- Sample showcasing lifetime management and resource transfers in Vulkan☆53Updated last month
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆69Updated last year
- ☆31Updated 6 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Yet another pet engine☆67Updated last month
- Lambda Game Engine☆23Updated 4 years ago