jankrassnigg / Kraut
Kraut is a program to procedurally generate plants, especially trees.
☆101Updated 4 years ago
Alternatives and similar repositories for Kraut
Users that are interested in Kraut are comparing it to the libraries listed below
Sorting:
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- RavEngine sample programs☆35Updated last month
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆132Updated last year
- ☆61Updated 11 months ago
- Samples for the Edyn physics engine.☆38Updated 5 months ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆80Updated 2 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆46Updated 4 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆33Updated 2 weeks ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆77Updated 4 months ago
- imgui control to inspect image pixels☆106Updated 6 years ago
- Node Editor of OpenGL Shaders☆33Updated last year
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆77Updated 2 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated last month
- ENGINE..... vrooooommm☆35Updated 8 months ago
- Single header "no-allocation" KTX/DDS file reader☆119Updated last year
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆61Updated last month
- Simple CPU/GPU profiler with ImGui HUD☆74Updated last year
- 128x128 sized icons of various game development things☆60Updated last year
- Linear Memory Allocator for Games and Embedded Systems☆75Updated 2 years ago
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆67Updated 8 months ago
- [Unofficial & WIP] Narrow-scoped UI widget framework, designed for Blender.☆78Updated last year
- A screen space ambient occlusion (SSAO) algorithm☆9Updated 5 years ago
- A simple and powerful entity component system (ECS) written in C++17☆98Updated last week
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆90Updated last year
- API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.☆167Updated last week
- Single file DDS header encoder and decoder☆75Updated last month
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- Yet another multiplatform C++ framework to make games☆76Updated this week