hexops-graveyard / dawnLinks
Fork of dawn.googlesource.com/dawn with generated code and third-party dependencies committed
☆80Updated 2 years ago
Alternatives and similar repositories for dawn
Users that are interested in dawn are comparing it to the libraries listed below
Sorting:
- An extension for the GLFW library for using WebGPU native.☆100Updated 7 months ago
- Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library☆149Updated last year
- An extension for the SDL2 library for using WebGPU native.☆53Updated 8 months ago
- I'm learning webgpu☆37Updated last year
- Minimal application for wgpu on native platforms☆11Updated 2 weeks ago
- All in one Dear ImGui source distro for C++, C and Zig.☆77Updated last week
- Texture compression library and tool.☆86Updated this week
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- A simple and powerful entity component system (ECS) written in C++17☆116Updated 2 weeks ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- Sokol based rendering module for Flecs.☆39Updated 6 months ago
- Fork of Microsoft/DirectXShaderCompiler with Zig / MinGW header compatability patches☆18Updated 10 months ago
- Headers Only C++11 Geometry Tessellation library for Vector Graphics, that can run on any computer with or without FPU. No standard libr…☆101Updated 6 months ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆81Updated last year
- Toy CPU and GPU implementations of the Slug rendering algorithm☆133Updated 6 years ago
- Fast comparison-based sort algorithm☆57Updated 3 years ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆237Updated 4 months ago
- DXC built using Zig☆69Updated 10 months ago
- A minimal Vulkan deferred rendering demonstration.☆30Updated last year
- ☆35Updated 2 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated 2 years ago
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆67Updated last year
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆75Updated 4 months ago
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆52Updated 11 months ago
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆88Updated last month
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Updated 4 years ago
- Sprite rendering with Vulkan☆68Updated 7 years ago
- Voxel SVO/DAG renderer with limited detail. My RAM can't fit unlimited data and I don't like loops in my DAG.☆29Updated last month
- An extension for the SDL3 library for using WebGPU native.☆51Updated 8 months ago
- A self-contained high-performance WebGPU implementation on Vulkan☆104Updated this week