eliemichel / glfw3webgpuLinks
An extension for the GLFW library for using WebGPU native.
☆91Updated 3 months ago
Alternatives and similar repositories for glfw3webgpu
Users that are interested in glfw3webgpu are comparing it to the libraries listed below
Sorting:
- The accompanying code of the Learn WebGPU C++ programming guide☆153Updated 2 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆209Updated 2 months ago
- Cross-platform C++ example for WebGPU and Dawn☆289Updated last month
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆85Updated last week
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆78Updated 4 years ago
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆406Updated 2 months ago
- Slang Render Hardware Interface☆94Updated this week
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆80Updated 2 years ago
- Basic graphics samples using Magma library and Vulkan graphics API☆49Updated this week
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- An extension for the SDL2 library for using WebGPU native.☆49Updated 4 months ago
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆89Updated 2 years ago
- 3D game engine using C++20 and Vulkan (WIP)☆126Updated last year
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆98Updated 2 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆40Updated 2 weeks ago
- The Tauray renderer☆125Updated 4 months ago
- 2D game engine and editor written in modern C++ and Vulkan☆67Updated last year
- Sample showcasing lifetime management and resource transfers in Vulkan☆61Updated 7 months ago
- KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use☆143Updated 2 weeks ago
- A simple and powerful entity component system (ECS) written in C++17☆105Updated 3 weeks ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆57Updated 7 months ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- Library for rapid prototyping of native WebGPU Apps in C++ using Dawn☆48Updated 9 months ago
- Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows☆29Updated 6 months ago
- WebGPU cross-platform app with CMake/Emscripten☆144Updated 3 weeks ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- Render graph management library.☆238Updated 3 weeks ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆85Updated last week
- Silhouette and toon shading post-processing with Vulkan☆91Updated last year