eliemichel / glfw3webgpuLinks
An extension for the GLFW library for using WebGPU native.
☆88Updated last month
Alternatives and similar repositories for glfw3webgpu
Users that are interested in glfw3webgpu are comparing it to the libraries listed below
Sorting:
- The accompanying code of the Learn WebGPU C++ programming guide☆153Updated last month
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆206Updated last month
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆81Updated 3 weeks ago
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆391Updated last month
- An extension for the SDL2 library for using WebGPU native.☆48Updated 2 months ago
- Dawn Native WebGPU Examples☆26Updated 3 weeks ago
- WebGPU cross-platform app with CMake/Emscripten☆138Updated 3 weeks ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆171Updated last year
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 10 months ago
- Cross-platform C++ example for WebGPU and Dawn☆284Updated 8 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆79Updated 2 years ago
- Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows☆29Updated 4 months ago
- The Tauray renderer☆122Updated 2 months ago
- Slang Render Hardware Interface☆80Updated this week
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆72Updated 7 months ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆54Updated 5 months ago
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆78Updated 4 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆38Updated last week
- Silhouette and toon shading post-processing with Vulkan☆88Updated last year
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆115Updated last month
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆69Updated last month
- Toy CPU and GPU implementations of the Slug rendering algorithm☆123Updated 6 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆95Updated 2 years ago
- An abstraction layer for graphics APIs.☆208Updated 3 weeks ago
- Vulkan triangle in ~380 lines of code☆62Updated last week
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆60Updated 5 months ago
- A simple and powerful entity component system (ECS) written in C++17☆102Updated 2 weeks ago
- Starter project for cross platform WebGPU development in C++☆40Updated last year
- KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use☆139Updated this week