turanszkij / mini_video
Minimal GPU video decoding sample for Vulkan and DX12
☆40Updated this week
Alternatives and similar repositories for mini_video:
Users that are interested in mini_video are comparing it to the libraries listed below
- Physically based renderer demo written using Vulkan.☆80Updated 6 months ago
- ☆62Updated last year
- ☆131Updated 2 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Single file DDS header encoder and decoder☆74Updated last month
- Mini Spin-X Library☆51Updated 5 months ago
- Voxel / ray tracing template for the blog posts.☆54Updated 10 months ago
- An attempt at a fully featured Vulkan 3D engine.☆21Updated 4 years ago
- C bindings for D3D12 Memory Allocator.☆11Updated 10 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆82Updated last week
- ☆30Updated last week
- 2D rectangular bin packing with option for item removal☆102Updated 8 months ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆61Updated last month
- Misc repository for certain GPU algorithms.☆40Updated last year
- Yet another multiplatform C++ framework to make games☆74Updated this week
- Surfel Radiance Cascades Diffuse Global Illumination☆154Updated 2 months ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆33Updated last week
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Testing various FBX file format parsing libraries☆32Updated last week
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 3 months ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- ☆79Updated last week
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 10 months ago
- Source code for the EON rough diffuse BRDF model☆31Updated last month
- It's like dogfooding, but with frogs☆26Updated 3 weeks ago
- SH for HLSL 2021☆226Updated 2 months ago
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆47Updated 3 months ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆37Updated 4 years ago
- Single header "no-allocation" KTX/DDS file reader☆119Updated last year
- A flexible rendering engine for real-time graphics R&D☆22Updated this week