turanszkij / mini_videoLinks
Minimal GPU video decoding sample for Vulkan, DX12 and DX11
☆127Updated 6 months ago
Alternatives and similar repositories for mini_video
Users that are interested in mini_video are comparing it to the libraries listed below
Sorting:
- Vulkan triangle in ~380 lines of code☆130Updated last week
- Physically based renderer demo written using Vulkan.☆88Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated this week
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆72Updated 3 months ago
- ☆135Updated 2 years ago
- Single file DDS header encoder and decoder☆78Updated 2 months ago
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~800 LoC)☆84Updated last week
- An abstraction layer for graphics APIs.☆211Updated last week
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆53Updated 2 years ago
- Yet another pet engine☆74Updated this week
- Single header "no-allocation" KTX/DDS file reader☆126Updated 3 weeks ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆337Updated this week
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆133Updated 2 weeks ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Tiny DDS file loader☆49Updated 6 years ago
- SH for HLSL 2021☆236Updated 9 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆305Updated 2 months ago
- Mini Spin-X Library☆52Updated 3 weeks ago
- A High Quality SIMD BC1 Encoder☆128Updated 3 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆42Updated last month
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 10 months ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆119Updated 3 weeks ago
- Silhouette and toon shading post-processing with Vulkan☆96Updated 3 months ago
- It's like dogfooding, but with frogs☆32Updated 7 months ago
- Modern toy DirectX 12 renderer☆166Updated last year
- A snapshot of our vulkan backend code☆323Updated last year
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆52Updated 10 months ago