danilw / GPU-my-list-of-bugsLinks
Vulkan and other GPU API bugs I found.
☆68Updated 2 weeks ago
Alternatives and similar repositories for GPU-my-list-of-bugs
Users that are interested in GPU-my-list-of-bugs are comparing it to the libraries listed below
Sorting:
- Vulkan triangle in ~380 lines of code☆130Updated 2 weeks ago
- Misc repository for certain GPU algorithms.☆43Updated last year
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆127Updated 6 months ago
- 2D rectangular bin packing with option for item removal☆114Updated last year
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆64Updated 5 months ago
- ☆135Updated 2 years ago
- Voxel / ray tracing template for the blog posts.☆63Updated last year
- ☆124Updated 7 months ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆137Updated last week
- Physically based renderer demo written using Vulkan.☆90Updated last year
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆81Updated last year
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆167Updated 6 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated this week
- Spatially Hashed Radiance Cache (SHaRC) Library☆92Updated last month
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 10 months ago
- Mini Spin-X Library☆52Updated last month
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆97Updated last month
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Automatic conservative mesh occluder generation by box filling☆129Updated 5 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆194Updated 11 months ago
- Collection of meshlet generation algorithms☆119Updated 3 weeks ago
- Pathtraced Realtime Engine☆79Updated last month
- A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU☆88Updated 8 months ago
- Testing various FBX file format parsing libraries☆61Updated 7 months ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆55Updated this week
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆76Updated last year