danilw / GPU-my-list-of-bugsLinks
Vulkan and other GPU API bugs I found.
☆68Updated last week
Alternatives and similar repositories for GPU-my-list-of-bugs
Users that are interested in GPU-my-list-of-bugs are comparing it to the libraries listed below
Sorting:
- ☆118Updated 6 months ago
- Vulkan triangle in ~380 lines of code☆131Updated this week
- ☆135Updated 2 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆79Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- Voxel / ray tracing template for the blog posts.☆62Updated last year
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆61Updated 4 months ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Mini Spin-X Library☆52Updated last week
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 9 months ago
- Physically based renderer demo written using Vulkan.☆88Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆92Updated this week
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆125Updated 5 months ago
- Testing various FBX file format parsing libraries☆61Updated 6 months ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆72Updated 6 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆131Updated this week
- 2D rectangular bin packing with option for item removal☆112Updated last year
- Experiment with generating clouds in real time on low end computer☆130Updated 6 years ago
- Misc repository for certain GPU algorithms.☆42Updated last year
- Graphics experiments for fun☆72Updated last month
- All documents related to my master thesis☆56Updated 2 months ago
- Diffuse Global Illumination☆36Updated 2 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆75Updated last year
- A collection of primarily graphics programming focused blog posts.☆70Updated last year
- Surfel Radiance Cascades Diffuse Global Illumination☆193Updated 8 months ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆54Updated 3 weeks ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆189Updated 10 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆75Updated 11 months ago
- Efficient rendering with distance fields☆84Updated 8 years ago