danilw / GPU-my-list-of-bugs
Vulkan and other GPU API bugs I found.
☆53Updated last month
Alternatives and similar repositories for GPU-my-list-of-bugs:
Users that are interested in GPU-my-list-of-bugs are comparing it to the libraries listed below
- ☆130Updated last year
- ☆68Updated 6 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆63Updated 3 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆63Updated last month
- Physically based renderer demo written using Vulkan.☆77Updated 4 months ago
- 2D rectangular bin packing with option for item removal☆98Updated 6 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Updated last month
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆44Updated last year
- Voxel / ray tracing template for the blog posts.☆54Updated 9 months ago
- Experiment of global illumination in screen space☆87Updated 6 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆38Updated 3 weeks ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆73Updated 4 months ago
- Mini Spin-X Library☆48Updated 4 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆61Updated 5 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆167Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆240Updated last week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆80Updated this week
- SH for HLSL 2021☆222Updated 3 weeks ago
- ☆142Updated last month
- Customizable compute shader for fast cache-aware mipmap generation☆48Updated 6 months ago
- An attempt at a fully featured Vulkan 3D engine.☆20Updated 4 years ago
- Graphics experiments for fun☆53Updated last month
- C++ Vulkan real time renderer.☆57Updated 3 years ago