redorav / crstlLinks
Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand
☆71Updated last week
Alternatives and similar repositories for crstl
Users that are interested in crstl are comparing it to the libraries listed below
Sorting:
- Single file DDS header encoder and decoder☆77Updated 2 months ago
- Single header "no-allocation" KTX/DDS file reader☆122Updated last year
- Yet another multiplatform C++ framework to make games☆80Updated 3 weeks ago
- Mini Spin-X Library☆51Updated 3 weeks ago
- Small C++ workstealing task scheduler meant for gamedev.☆34Updated 4 years ago
- Simple CPU/GPU profiler with ImGui HUD☆80Updated last year
- Tiny DDS file loader☆47Updated 6 years ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆118Updated 2 months ago
- Yet another pet engine☆72Updated 6 months ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 3 weeks ago
- 2D rectangular bin packing with option for item removal☆110Updated 11 months ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆127Updated 7 months ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- rex engine and game☆15Updated 3 years ago
- Small single-header C++ library that renders Windows fonts in graphics applications☆48Updated 6 years ago
- An abstraction layer for graphics APIs.☆209Updated 2 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆97Updated 2 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Embeddable cross-platform realtime engine☆40Updated this week
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆79Updated 7 months ago
- A minimal Vulkan deferred rendering demonstration.☆25Updated 7 months ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆126Updated 6 years ago
- A High Quality SIMD BC1 Encoder☆123Updated 2 years ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆52Updated 2 years ago
- Random sample code☆18Updated 2 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Small header-only C library to decompress any BC compressed image☆166Updated 9 months ago