redorav / crstlLinks
Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand
☆72Updated 2 months ago
Alternatives and similar repositories for crstl
Users that are interested in crstl are comparing it to the libraries listed below
Sorting:
- Single file DDS header encoder and decoder☆78Updated last month
- Single header "no-allocation" KTX/DDS file reader☆125Updated last week
- Yet another multiplatform C++ framework to make games☆83Updated this week
- Mini Spin-X Library☆52Updated this week
- Tiny DDS file loader☆49Updated 6 years ago
- Simple CPU/GPU profiler with ImGui HUD☆79Updated 2 weeks ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆125Updated 5 months ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆80Updated 10 months ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 3 months ago
- 2D rectangular bin packing with option for item removal☆112Updated last year
- An abstraction layer for graphics APIs.☆211Updated last week
- Yet another pet engine☆73Updated last week
- rex engine and game☆15Updated 3 years ago
- A High Quality SIMD BC1 Encoder☆128Updated 3 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Embeddable cross-platform realtime engine☆50Updated this week
- Vulkan triangle in ~380 lines of code☆131Updated 3 weeks ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆130Updated 3 weeks ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Immediate Mode Debug Draw library☆42Updated 6 years ago
- Small single-header C++ library that renders Windows fonts in graphics applications☆49Updated 6 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆91Updated 6 years ago
- sample code for discussion about SDL accurate frame pacing☆21Updated last year
- A minimal Vulkan deferred rendering demonstration.☆29Updated 10 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆29Updated 4 years ago
- Fast O(1) offset allocator with minimal fragmentation in C99☆57Updated 2 years ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆121Updated 6 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year