RavEngine sample programs
☆43Jul 25, 2025Updated 10 months ago
Alternatives and similar repositories for Samples
Users that are interested in Samples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A fast C++23 3D game engine for modern devices, with wide platform support☆809Jul 29, 2025Updated 10 months ago
- Sample projects using Supernova Engine☆12Apr 28, 2026Updated last month
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆77Apr 1, 2025Updated last year
- Tutorial code for how to access your render target data from the shaders☆14Dec 26, 2024Updated last year
- Example for importing FastNoise2 into UE4☆13Mar 18, 2023Updated 3 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Thirdperson controller made in the .NET version of Godot 4.0 with C#☆14Mar 21, 2024Updated 2 years ago
- This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to t…☆18Mar 5, 2026Updated 3 months ago
- Base UE5 plugin used for the UE5 Tutorial 3 - Creating Compute Shaders☆22Jan 22, 2026Updated 4 months ago
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Aug 6, 2015Updated 10 years ago
- C++ bitstring library☆15Jun 29, 2012Updated 13 years ago
- Generation of mesh primitives and constructive solid geometry operations☆31Nov 18, 2025Updated 6 months ago
- OpenGL C++ Graphics Engine☆621Updated this week
- ☆12May 29, 2026Updated last week
- A simple utility for showing/hiding buildings based on collision.☆16Oct 30, 2024Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object☆20Aug 5, 2015Updated 10 years ago
- LuaJIT + TCC on RPi bare metal☆21Oct 1, 2016Updated 9 years ago
- C++/Vulkan Game Engine☆13Jul 24, 2025Updated 10 months ago
- Platform-specific native extensions for Godot written in C#.☆18May 21, 2026Updated 2 weeks ago
- C++ WebGPU based Multiplatform 3D Engine☆73May 29, 2026Updated last week
- Jai bindings for the sokol headers (https://github.com/floooh/sokol)☆14Updated this week
- An VR game about saving a bunch of little pigs swimming on the shore of a beach☆15Oct 27, 2023Updated 2 years ago
- Unreal Plugin to add SquirrelNoise5☆10Aug 23, 2025Updated 9 months ago
- Header only C++11 glTF 2.0 loader☆14Apr 26, 2019Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Basic Space Invaders clone written in Love2D☆12Jan 21, 2015Updated 11 years ago
- Anti-cheating-value is a plugin that prevents cheat tools from modifying sensitive data in the game memory.☆81Feb 8, 2025Updated last year
- A source code of "Kittens' Maze", a free to play game developed in Unreal Engine 4☆10Apr 10, 2021Updated 5 years ago
- Fixed-point scalar and matrix multiplication library for SectorLISP☆15Jan 23, 2022Updated 4 years ago
- Lightweight Game Engine written in C++☆25Aug 8, 2022Updated 3 years ago
- ☆10Jul 13, 2015Updated 10 years ago
- ☆16May 17, 2023Updated 3 years ago
- OpenCL Path Tracer developed for the Advanced Graphics course at Utrecht University. By Claudio Freda and Mathijs Molenaar.☆13Aug 16, 2021Updated 4 years ago
- ☆18May 23, 2026Updated 2 weeks ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆67Updated this week
- A light sensor to measure light/luminance at a point in Godot 4 3D☆21Mar 27, 2026Updated 2 months ago
- Parallax Occlusion Mapping or POM in short , is a node made based on multimeshinstance3d . It uses combination of multimeshinstance3d in…☆16Dec 26, 2024Updated last year
- Godot-PlanarReflector-CPP☆32Sep 30, 2025Updated 8 months ago
- A map and model viewer for NinjaBlade/DeS/DS1/DS2/DS3/Bloodborne☆42Feb 19, 2019Updated 7 years ago
- An extension for the SDL3 library for using WebGPU native.☆68May 1, 2025Updated last year
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆26Aug 5, 2015Updated 10 years ago