eliasdaler / webgpu-learningLinks
I'm learning webgpu
☆35Updated last year
Alternatives and similar repositories for webgpu-learning
Users that are interested in webgpu-learning are comparing it to the libraries listed below
Sorting:
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated last month
- Sokol based rendering module for Flecs.☆39Updated 3 months ago
- Fresh game engine written in C☆51Updated 3 years ago
- ☆37Updated 11 months ago
- OpenGL C++ Framework for the realtime rendering course☆52Updated last year
- RavEngine sample programs☆35Updated 2 months ago
- Yet another multiplatform C++ framework to make games☆81Updated last month
- All in one Dear ImGui source distro for C++, C and Zig.☆66Updated 2 weeks ago
- Game engine written with C++ and Vulkan.☆28Updated 3 years ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆80Updated 8 months ago
- A zero-dependencies, single-header 3D graphics library☆30Updated 6 months ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated last year
- Flecs city example☆70Updated 3 months ago
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆33Updated 8 months ago
- An extension for the GLFW library for using WebGPU native.☆92Updated 4 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆123Updated 4 months ago
- Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version☆63Updated 2 months ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- Cute little physics engine.☆63Updated 8 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆97Updated 2 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆21Updated 3 years ago
- A minimal Vulkan deferred rendering demonstration.☆27Updated 9 months ago
- Minimal application for wgpu on native platforms☆11Updated 3 months ago
- Physically based rendering (PBR) for raylib☆115Updated 3 years ago
- ☆17Updated 8 months ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 5 years ago
- ☆35Updated 2 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- 2D game engine and editor written in modern C++ and Vulkan☆64Updated last year
- Major overhaul of the Zero Engine and renaming to Welder.☆58Updated last year