Forceflow / svo_tools
Tools for working with the .svo file format
☆23Updated 8 years ago
Alternatives and similar repositories for svo_tools:
Users that are interested in svo_tools are comparing it to the libraries listed below
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- ☆32Updated 2 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Indirect Occlusion Culling☆23Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- A 3D game engine☆13Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆15Updated 8 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Experimentations with distributed tasks for a game engine☆12Updated 12 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 5 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago