wadetb / subd
Catmull Clark Subdivision Surfaces example built using three.js
☆16Updated 6 years ago
Alternatives and similar repositories for subd:
Users that are interested in subd are comparing it to the libraries listed below
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- Test scenes to use with Unity scriptable render loops☆11Updated 8 years ago
- ☆29Updated 7 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆32Updated 4 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- ☆15Updated 9 years ago
- A utility for mesh simplification☆15Updated 9 years ago
- ☆12Updated 4 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- ☆36Updated 3 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Unity example: Single pass chroma subsampling shader☆20Updated 8 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- 双方向パストレーシングベースの物理ベースレンダラ。☆18Updated 2 years ago
- ☆11Updated 6 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago