lighttransport / nanogiLinks
A small, reference GI renderer
☆159Updated 8 years ago
Alternatives and similar repositories for nanogi
Users that are interested in nanogi are comparing it to the libraries listed below
Sorting:
- lucille global illumination renderer☆89Updated 16 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Point Based Global Illumination☆193Updated 9 years ago
- Modern C++ swizzling header-only library☆192Updated last year
- ☆90Updated 13 years ago
- ☆141Updated last year
- OpenGL sample for NV_command_list☆114Updated last year
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 4 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 11 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- ☆143Updated 6 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆159Updated 10 years ago
- initial commit☆119Updated 5 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 8 years ago
- Real-time global illumination☆114Updated 9 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated last year
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- ☆57Updated 7 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆294Updated 3 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆248Updated this week
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- Quick path tracer project written in C++☆132Updated 6 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆240Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- ☆83Updated 7 years ago