lighttransport / nanogiLinks
A small, reference GI renderer
☆157Updated 8 years ago
Alternatives and similar repositories for nanogi
Users that are interested in nanogi are comparing it to the libraries listed below
Sorting:
- Modern C++ swizzling header-only library☆194Updated 2 years ago
- nvpro-pipeline is a research rendering pipeline☆211Updated 4 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- Point Based Global Illumination☆197Updated 9 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Updated 7 years ago
- Light Transport Equation Orb☆45Updated 11 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- OpenGL sample for NV_command_list☆115Updated 2 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆84Updated last year
- C++17 GLSL-like vector and matrix math lib☆189Updated 4 years ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆161Updated 11 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Updated 12 years ago
- ☆90Updated 13 years ago
- ☆82Updated 7 years ago
- ☆143Updated last year
- ☆143Updated 7 years ago
- ☆57Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- ☆115Updated last year
- GLSL shader live-reloading☆69Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆80Updated 9 years ago
- Real-time global illumination☆114Updated 10 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆125Updated 8 years ago
- Minimalistic Vulkan engine for fast propotyping.☆43Updated 4 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated last year