lighttransport / nanogiLinks
A small, reference GI renderer
☆158Updated 7 years ago
Alternatives and similar repositories for nanogi
Users that are interested in nanogi are comparing it to the libraries listed below
Sorting:
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- ☆143Updated 6 years ago
- ☆140Updated 11 months ago
- lucille global illumination renderer☆90Updated 15 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated 10 months ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 3 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆294Updated 3 years ago
- ☆83Updated 6 years ago
- ☆90Updated 13 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆74Updated 8 years ago
- initial commit☆118Updated 4 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Modern C++ swizzling header-only library☆191Updated last year
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Real-time global illumination☆113Updated 9 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Spectral Path Tracer☆62Updated last year
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- ☆114Updated 9 months ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago