lighttransport / nanogi
A small, reference GI renderer
☆158Updated 7 years ago
Alternatives and similar repositories for nanogi:
Users that are interested in nanogi are comparing it to the libraries listed below
- A simple parser for the PBRT file format☆209Updated 2 years ago
- lucille global illumination renderer☆90Updated 15 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 3 years ago
- ☆142Updated 6 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated 9 months ago
- Point Based Global Illumination☆192Updated 9 years ago
- A GLSL parser☆267Updated 2 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 7 years ago
- ☆90Updated 13 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆291Updated 3 years ago
- Real-time global illumination☆113Updated 9 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆160Updated 3 years ago
- initial commit☆118Updated 4 years ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆155Updated 10 years ago
- ☆81Updated 6 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆246Updated 6 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆228Updated 6 months ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Modern C++ swizzling header-only library☆191Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 3 months ago
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- Embree Example Renderer☆105Updated 8 years ago
- ☆140Updated 10 months ago