TheAllenChou / units
Dimensional correctness
☆9Updated 3 months ago
Alternatives and similar repositories for units:
Users that are interested in units are comparing it to the libraries listed below
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 5 years ago
- Dynamic tree paper and resources☆17Updated last year
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Updated 7 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- Fully procedural GLSL eyeball shader☆10Updated 9 years ago
- ☆14Updated 8 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- A small library for working with OpenGL 4☆34Updated 8 years ago
- Simple foliage renderer☆15Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆18Updated 10 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆11Updated 12 years ago
- DCPU-16 machine live editor w/ syntax highlight, assembler & debugger☆42Updated 12 years ago
- A LightFileWatcher☆29Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Experimentations with distributed tasks for a game engine☆12Updated 12 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆23Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.Updated 5 years ago
- Physically based camera☆8Updated 9 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 8 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago