githole / edubpt
双方向パストレーシングベースの物理ベースレンダラ。
☆18Updated 2 years ago
Alternatives and similar repositories for edubpt:
Users that are interested in edubpt are comparing it to the libraries listed below
- しょっぱ!☆13Updated 3 years ago
- 放射照度マッピングの解説用デモプログラム☆9Updated 9 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- Renderer used for レイトレ合宿8☆11Updated 2 years ago
- ☆15Updated 9 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- ☆17Updated 2 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- sample program for basic of ray tracing☆13Updated 7 years ago
- ☆15Updated last year
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆15Updated 7 years ago
- Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with …☆28Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆16Updated 6 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆15Updated 8 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 5 years ago
- ☆16Updated 7 years ago
- ☆14Updated 7 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago