githole / edubptLinks
双方向パストレーシングベースの物理ベースレンダラ。
☆18Updated 3 years ago
Alternatives and similar repositories for edubpt
Users that are interested in edubpt are comparing it to the libraries listed below
Sorting:
- 放射照度マッピングの解説用デモプログラム☆9Updated 9 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- しょっぱ!☆13Updated 4 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- ☆15Updated 10 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 9 years ago
- BVH STAR in Japanese☆82Updated 5 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 6 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- Renderer used for レイトレ合宿8☆12Updated 2 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Updated 9 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Fluid dynamics simulation of the transport of dye in milk with soap droplets.☆17Updated 8 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- lightfield generator and rendering from a 3D mesh☆13Updated 12 years ago